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Frequency. ~2% (children) [ 3] Strabismus is a vision disorder in which the eyes do not properly align with each other when looking at an object. [ 2] The eye that is pointed at an object can alternate. [ 3] The condition may be present occasionally or constantly. [ 3] If present during a large part of childhood, it may result in amblyopia, or ...
See also. 0–9. 1CC. Abbreviation of one-credit completion or one-coin clear. To complete an arcade (or arcade-style) game without using continues. [ 1] 1-up. An object that gives the player an extra life (or attempt) in games where the player has a limited number of chances to complete a game or level. [ 2]
Amblyopia, also called lazy eye, is a disorder of sight in which the brain fails to fully process input from one eye and over time favors the other eye. [ 1] It results in decreased vision in an eye that typically appears normal in other aspects. [ 1] Amblyopia is the most common cause of decreased vision in a single eye among children and ...
Specialty. Ophthalmology. Exotropia is a form of strabismus where the eyes are deviated outward. It is the opposite of esotropia and usually involves more severe axis deviation than exophoria. People with exotropia often experience crossed diplopia. Intermittent exotropia is a fairly common condition. "Sensory exotropia" occurs in the presence ...
A digital therapeutic video game is a digital treatment for a cognitive impairment, such as ADHD, delivered through the experience of a video game. These video games create immersive engagement that activates the brain networks selectively in order to improve cognitive function with strengthening over time.
MultiVersus. MultiVersus ( MVS) is a free-to-play crossover fighting game developed by Player First Games and published by Warner Bros. Games for PlayStation 4, PlayStation 5, Windows, Xbox One, and Xbox Series X/S. A platform fighter, the game features content from Warner Bros. franchises, including Looney Tunes, Scooby-Doo, Game of Thrones ...
Stereopsis recovery, also recovery from stereoblindness, is the phenomenon of a stereoblind person gaining partial or full ability of stereo vision ( stereopsis ). Recovering stereo vision as far as possible has long been established as an approach to the therapeutic treatment of stereoblind patients. Treatment aims to recover stereo vision in ...
In many role-playing games and video games, a critical hit (or crit) is a chance that a successful attack will deal more damage than a normal blow.. The concept of critical hits originates from wargames and role-playing games, as a way to simulate luck, and crossed over into video games in the 1986 JRPG Dragon Quest, [1] set at a fixed rate of 1/64 (~1.56%). [2]