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  2. Lag (video games) - Wikipedia

    en.wikipedia.org/wiki/Lag_(video_games)

    Ping time is an average time measured in milliseconds (ms). [citation needed] The lower one's ping is, the lower the latency is and the less lag the player will experience. High ping and low ping are commonly used terms in online gaming, where high ping refers to a ping that causes a severe amount of lag; while any level of ping may cause lag ...

  3. Latency (engineering) - Wikipedia

    en.wikipedia.org/wiki/Latency_(engineering)

    Latency, from a general point of view, is a time delay between the cause and the effect of some physical change in the system being observed. Lag, as it is known in gaming circles, refers to the latency between the input to a simulation and the visual or auditory response, often occurring because of network delay in online games.

  4. Paping - Wikipedia

    en.wikipedia.org/wiki/Paping

    Paping (pronounced pah ping) is a computer network administration utility used to test the reachability of a host on an Internet Protocol (TCP/IP) network and to measure the time it takes to connect to a specified port. The name is a play on the word ping, another computer network administration utility.

  5. PathPing - Wikipedia

    en.wikipedia.org/wiki/PathPing

    The advantages of PathPing over ping and traceroute are that each node is pinged as the result of a single command, and that the behavior of nodes is studied over an extended time period, rather than the default ping sample of four messages or default traceroute single route trace. The disadvantage is that it takes a total of 25 seconds per hop ...

  6. Round-trip delay - Wikipedia

    en.wikipedia.org/wiki/Round-trip_delay

    RTT is a measure of the amount of time taken for an entire message to be sent to a destination and for a reply to be sent back to the sender. The time to send the message to the destination in its entirety is known as the network latency, and thus RTT is twice the latency in the network plus a processing delay at the destination.

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  8. traceroute - Wikipedia

    en.wikipedia.org/wiki/Traceroute

    The command reports the round-trip times of the packets received from each successive host (remote node) along the route to a destination. The sum of the mean times in each hop is a measure of the total time spent to establish the connection. The command aborts if all (usually three) sent packets are lost more than twice.

  9. Keepalive - Wikipedia

    en.wikipedia.org/wiki/Keepalive

    Keepalive time is the duration between two keepalive transmissions in idle condition. TCP keepalive period is required to be configurable and by default is set to no less than 2 hours. TCP keepalive period is required to be configurable and by default is set to no less than 2 hours.