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  2. Linear motion - Wikipedia

    en.wikipedia.org/wiki/Linear_motion

    Since linear motion is a motion in a single dimension, the distance traveled by an object in particular direction is the same as displacement. [4] The SI unit of displacement is the metre . [ 5 ] [ 6 ] If x 1 {\displaystyle x_{1}} is the initial position of an object and x 2 {\displaystyle x_{2}} is the final position, then mathematically the ...

  3. Crossing number (graph theory) - Wikipedia

    en.wikipedia.org/wiki/Crossing_number_(graph_theory)

    A variation of this concept, the rectilinear crossing number, requires all edges to be straight line segments, and may differ from the crossing number. In particular, the rectilinear crossing number of a complete graph is essentially the same as the minimum number of convex quadrilaterals determined by a set of n points in general position.

  4. Equations of motion - Wikipedia

    en.wikipedia.org/wiki/Equations_of_motion

    There are two main descriptions of motion: dynamics and kinematics.Dynamics is general, since the momenta, forces and energy of the particles are taken into account. In this instance, sometimes the term dynamics refers to the differential equations that the system satisfies (e.g., Newton's second law or Euler–Lagrange equations), and sometimes to the solutions to those equations.

  5. List of NP-complete problems - Wikipedia

    en.wikipedia.org/wiki/List_of_NP-complete_problems

    The problem for graphs is NP-complete if the edge lengths are assumed integers. The problem for points on the plane is NP-complete with the discretized Euclidean metric and rectilinear metric. The problem is known to be NP-hard with the (non-discretized) Euclidean metric. [3]: ND22, ND23

  6. Kinematics - Wikipedia

    en.wikipedia.org/wiki/Kinematics

    Kinematics is a subfield of physics and mathematics, developed in classical mechanics, that describes the motion of points, bodies (objects), and systems of bodies (groups of objects) without considering the forces that cause them to move.

  7. D'Alembert's principle - Wikipedia

    en.wikipedia.org/wiki/D'Alembert's_principle

    D'Alembert's principle, also known as the Lagrange–d'Alembert principle, is a statement of the fundamental classical laws of motion. It is named after its discoverer, the French physicist and mathematician Jean le Rond d'Alembert , and Italian-French mathematician Joseph Louis Lagrange .

  8. Jerk (physics) - Wikipedia

    en.wikipedia.org/wiki/Jerk_(physics)

    It is reported [9] that most passengers rate a vertical jerk of 2 m/s 3 as acceptable and 6 m/s 3 as intolerable. For hospitals, 0.7 m/s 3 is the recommended limit. A primary design goal for motion control is to minimize the transition time without exceeding speed, acceleration, or jerk limits.

  9. Curvilinear coordinates - Wikipedia

    en.wikipedia.org/wiki/Curvilinear_coordinates

    A curvilinear coordinate system may be simpler to use than the Cartesian coordinate system for some applications. The motion of particles under the influence of central forces is usually easier to solve in spherical coordinates than in Cartesian coordinates; this is true of many physical problems with spherical symmetry defined in R 3.