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  2. Producer–consumer problem - Wikipedia

    en.wikipedia.org/wiki/Producerconsumer_problem

    In computing, the producer-consumer problem (also known as the bounded-buffer problem) is a family of problems described by Edsger W. Dijkstra since 1965.. Dijkstra found the solution for the producer-consumer problem as he worked as a consultant for the Electrologica X1 and X8 computers: "The first use of producer-consumer was partly software, partly hardware: The component taking care of the ...

  3. Jakarta Messaging - Wikipedia

    en.wikipedia.org/wiki/Jakarta_Messaging

    The Jakarta Messaging API (formerly Java Message Service or JMS API) is a Java application programming interface (API) for message-oriented middleware. It provides generic messaging models, able to handle the producerconsumer problem , that can be used to facilitate the sending and receiving of messages between software systems . [ 1 ]

  4. Monitor (synchronization) - Wikipedia

    en.wikipedia.org/wiki/Monitor_(synchronization)

    A classic concurrency problem is that of the bounded producer/consumer, in which there is a queue or ring buffer of tasks with a maximum size, with one or more threads being "producer" threads that add tasks to the queue, and one or more other threads being "consumer" threads that take tasks out of the queue. The queue is assumed to be non ...

  5. Semaphore (programming) - Wikipedia

    en.wikipedia.org/wiki/Semaphore_(programming)

    In the producerconsumer problem, one process (the producer) generates data items and another process (the consumer) receives and uses them. They communicate using a queue of maximum size N and are subject to the following conditions: the consumer must wait for the producer to produce something if the queue is empty;

  6. Synchronization (computer science) - Wikipedia

    en.wikipedia.org/wiki/Synchronization_(computer...

    Producer-Consumer: In a producer-consumer relationship, the consumer process is dependent on the producer process until the necessary data has been produced. Exclusive use resources: When multiple processes are dependent on a resource and they need to access it at the same time, the operating system needs to ensure that only one processor ...

  7. Blocking (computing) - Wikipedia

    en.wikipedia.org/wiki/Blocking_(computing)

    In computing, a process that is blocked is waiting for some event, such as a resource becoming available or the completion of an I/O operation. [1] Once the event occurs for which the process is waiting ("is blocked on"), the process is advanced from blocked state to an imminent one, such as runnable.

  8. Microsoft Message Queuing - Wikipedia

    en.wikipedia.org/wiki/Microsoft_Message_Queuing

    Version 4.0, part of Windows Vista and Windows Server 2008. New features include: [6] Subqueues, [7] improved support for "poison messages" (messages which continually fail to be processed correctly by the receiver), and support for transactional receives of messages from a remote queue. Version 5.0, part of Windows 7 and Windows Server 2008 R2.

  9. Head-of-line blocking - Wikipedia

    en.wikipedia.org/wiki/Head-of-line_blocking

    While atomic broadcast algorithms solve the single point of failure problem of centralized servers, those algorithms introduce a head-of-line blocking problem. [5] The Bimodal Multicast algorithm, a randomized algorithm that uses a gossip protocol , avoids head-of-line blocking by allowing some messages to be received out-of-order.