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  2. Video game livestreaming - Wikipedia

    en.wikipedia.org/wiki/Video_game_livestreaming

    The live streaming of video games is an activity where people broadcast themselves playing games to a live audience online. [1] The practice became popular in the mid-2010s on the US-based site Twitch, before growing to YouTube, Facebook, China-based sites Huya Live, DouYu, and Bilibili, and other services.

  3. Multi-channel network - Wikipedia

    en.wikipedia.org/wiki/Multi-channel_network

    A multi-channel network (MCN) is an organization that works with video platforms to offer assistance to channel owners in areas such as "product, programming, funding, cross-promotion, partner management, digital rights management, monetization and sales, and audience development," [1] in exchange for a percentage of the ad revenue from the channel.

  4. PeerTube - Wikipedia

    en.wikipedia.org/wiki/PeerTube

    PeerTube was created by a web developer known as Chocobozzz as a peer-to-peer alternative to YouTube, utilizing the WebTorrent protocol to share videos. [10] He was contacted in 2017 by Framasoft, which had a campaign called Contributopia , [ 11 ] the goal of which is to create alternatives to centralized platforms.

  5. Website monetization - Wikipedia

    en.wikipedia.org/wiki/Website_monetization

    Some sites, like the New York Times, offers some content free and then charges a fee for more in-depth access, or access to special kinds of content. [11] Some sites offer downloads of audio or video content, free graphics, free software that is only available to members with a Creative Market. Many sites also offer webinars to members.

  6. Video game monetization - Wikipedia

    en.wikipedia.org/wiki/Video_game_monetization

    The tradition of video game monetization can be traced back to the monetization of real life games, before the existence of the computer. A game is usually constructed with players, tools and rules. The tools for the game were made by skilled craftsman, usually with valuable materials, as described in the history. Thus, selling game tools for ...

  7. List of streaming media services - Wikipedia

    en.wikipedia.org/wiki/List_of_streaming_media...

    A client end-user can use a media player, computer, smartphone, or smart TV to start and continue playing digital video content before the entire file has been transmitted. Users will need an Internet connection to stream or download video content. Users lacking compatible hardware or software systems may be unable to stream or download certain ...

  8. Monetization - Wikipedia

    en.wikipedia.org/wiki/Monetization

    Monetization (also spelled monetisation in the UK) is, broadly speaking, the process of converting something into money. The term has a broad range of uses. The term has a broad range of uses. In banking, the term refers to the process of converting or establishing something into legal tender .

  9. Twitch Rivals - Wikipedia

    en.wikipedia.org/wiki/Twitch_Rivals

    The 2019 Twitch Rivals event featured two competitions: the NA vs. EU Showmatch, and the Rumble On The Rift tournament. Both tournaments featured a first place cash prize of $20,000, and a second place consolation prize of $5,000. [12]