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  2. Video game livestreaming - Wikipedia

    en.wikipedia.org/wiki/Video_game_livestreaming

    The live streaming of video games is an activity where people broadcast themselves playing games to a live audience online. [1] The practice became popular in the mid-2010s on the US-based site Twitch, before growing to YouTube, Facebook, China-based sites Huya Live, DouYu, and Bilibili, and other services.

  3. Multi-channel network - Wikipedia

    en.wikipedia.org/wiki/Multi-channel_network

    A multi-channel network (MCN) is an organization that works with video platforms to offer assistance to channel owners in areas such as "product, programming, funding, cross-promotion, partner management, digital rights management, monetization and sales, and audience development," [1] in exchange for a percentage of the ad revenue from the channel.

  4. Twitch (service) - Wikipedia

    en.wikipedia.org/wiki/Twitch_(service)

    Twitch is an American video live-streaming service popular in video games, including broadcasts of esports competitions. It also offers music broadcasts, creative content, and "in real life " streams.

  5. List of most-subscribed Twitch channels - Wikipedia

    en.wikipedia.org/wiki/List_of_most-subscribed...

    [12] [13] [14] A year later, in July 2023, Ironmouse broke her own record during her subathon with 205,488 subscribers. [15] Later on September 30, 2024, Ironmouse broke Twitch and her own personal record during her subathon with 313,000 subscribers becoming the most-subscribed Twitch channel of all time until Kai Cenat broke the record on ...

  6. List of most-followed Twitch channels - Wikipedia

    en.wikipedia.org/wiki/List_of_most-followed...

    Ninja is the most-followed channel on Twitch. [1]The live streaming social platform Twitch launched in 2011 and is an important platform for digital entertainment. [2] [3] The distribution of followers across all of the streamers on Twitch follows the power law, [4] and is a useful metric for assessing the popularity a streamer has on the platform.

  7. Let's Play - Wikipedia

    en.wikipedia.org/wiki/Let's_Play

    An October 2017 report from SuperData Researched estimated that between Let's Play videos and live streaming content of game video content, there were more people watching such videos than compared to all subscribers of HBO, Netflix, ESPN, and Hulu combined, with over 517 million YouTube users and 185 million Twitch users. [32] Let's Play ...

  8. Video game monetization - Wikipedia

    en.wikipedia.org/wiki/Video_game_monetization

    The tradition of video game monetization can be traced back to the monetization of real life games, before the existence of the computer. A game is usually constructed with players, tools and rules. The tools for the game were made by skilled craftsman, usually with valuable materials, as described in the history. Thus, selling game tools for ...

  9. Website monetization - Wikipedia

    en.wikipedia.org/wiki/Website_monetization

    Some sites, like the New York Times, offers some content free and then charges a fee for more in-depth access, or access to special kinds of content. [11] Some sites offer downloads of audio or video content, free graphics, free software that is only available to members with a Creative Market. Many sites also offer webinars to members.

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