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Digital Fine Contrast is a contrast-enhancing display technology introduced in 2006 by LG Display.It is used in the company's "Flatron" line of TFT monitors and implements a 'smart function' whereby it dynamically detects the characteristics of each frame to be displayed and automatically adjusts its contrast to obtain a sharper and more vivid image.
[citation needed] The simultaneous contrast of real content under normal viewing conditions is significantly lower. Some increase in dynamic range in LCD monitors can be achieved by automatically reducing the backlight for dark scenes. For example, LG calls this technology "Digital Fine Contrast"; [10] Samsung describes it as "dynamic contrast ...
The "luminance contrast" is the ratio between the higher luminance, L H, and the lower luminance, L L, that define the feature to be detected.This ratio, often called contrast ratio, CR, (actually being a luminance ratio), is often used for high luminances and for specification of the contrast of electronic visual display devices.
The maximum contrast of an image is termed the contrast ratio or dynamic range. In images where the contrast ratio approaches the maximum possible for the medium, there is a conservation of contrast. In such cases, increasing contrast in certain parts of the image will necessarily result in a decrease in contrast elsewhere.
Media, or mediums, are the core types of material (or related other tools) used by an artist, composer, designer, etc. to create a work of art. [1] For example, a visual artist may broadly use the media of painting or sculpting, which themselves have more specific media within them, such as watercolor paints or marble.
Often the contrast reduction is of most interest and the translation of the pattern can be ignored. The relative contrast is given by the absolute value of the optical transfer function, a function commonly referred to as the modulation transfer function (MTF). Its values indicate how much of the object's contrast is captured in the image as a ...
Arts in education is an expanding field of educational research and practice informed by investigations into learning through arts experiences. In this context, the arts can include Performing arts education (dance, drama, music), literature and poetry, storytelling, Visual arts education in film, craft, design, digital arts, media and photography. [1]
Frank Popper From Technological to Virtual Art, MIT Press; Bruce Wands Art of the Digital Age, London: Thames & Hudson; Christine Buci-Glucksmann, "L'art à l'époque virtuel", in Frontières esthétiques de l'art, Arts 8, Paris: L'Harmattan, 2004; Margot Lovejoy Digital Currents: Art in the Electronic Age Routledge 2004