enow.com Web Search

Search results

  1. Results from the WOW.Com Content Network
  2. Equations of motion - Wikipedia

    en.wikipedia.org/wiki/Equations_of_motion

    Equation [3] involves the average velocity ⁠ v + v 0 / 2 ⁠. Intuitively, the velocity increases linearly, so the average velocity multiplied by time is the distance traveled while increasing the velocity from v 0 to v, as can be illustrated graphically by plotting velocity against time as a straight line graph. Algebraically, it follows ...

  3. Equations for a falling body - Wikipedia

    en.wikipedia.org/wiki/Equations_for_a_falling_body

    The first equation shows that, after one second, an object will have fallen a distance of 1/2 × 9.8 × 1 2 = 4.9 m. After two seconds it will have fallen 1/2 × 9.8 × 2 2 = 19.6 m; and so on. On the other hand, the penultimate equation becomes grossly inaccurate at great distances.

  4. Galileo's law of odd numbers - Wikipedia

    en.wikipedia.org/wiki/Galileo's_law_of_odd_numbers

    From the equation for uniform linear acceleration, the distance covered = + for initial speed =, constant acceleration (acceleration due to gravity without air resistance), and time elapsed , it follows that the distance is proportional to (in symbols, ), thus the distance from the starting point are consecutive squares for integer values of time elapsed.

  5. Acceleration - Wikipedia

    en.wikipedia.org/wiki/Acceleration

    By the fundamental theorem of calculus, it can be seen that the integral of the acceleration function a(t) is the velocity function v(t); that is, the area under the curve of an acceleration vs. time (a vs. t) graph corresponds to the change of velocity. =.

  6. Fourth, fifth, and sixth derivatives of position - Wikipedia

    en.wikipedia.org/wiki/Fourth,_fifth,_and_sixth...

    Snap, [6] or jounce, [2] is the fourth derivative of the position vector with respect to time, or the rate of change of the jerk with respect to time. [4] Equivalently, it is the second derivative of acceleration or the third derivative of velocity, and is defined by any of the following equivalent expressions: = ȷ = = =.

  7. Jerk (physics) - Wikipedia

    en.wikipedia.org/wiki/Jerk_(physics)

    Jump-discontinuity in acceleration can be modeled using a Dirac delta function in jerk, scaled to the height of the jump. Integrating jerk over time across the Dirac delta yields the jump-discontinuity. For example, consider a path along an arc of radius r, which tangentially connects to a straight line. The whole path is continuous, and its ...

  8. Linear motion - Wikipedia

    en.wikipedia.org/wiki/Linear_motion

    Acceleration is the second derivative of displacement i.e. acceleration can be found by differentiating position with respect to time twice or differentiating velocity with respect to time once. [10] The SI unit of acceleration is m ⋅ s − 2 {\displaystyle \mathrm {m\cdot s^{-2}} } or metre per second squared .

  9. Mean speed theorem - Wikipedia

    en.wikipedia.org/wiki/Mean_speed_theorem

    Oresme provided a geometrical verification for the generalized Merton rule, which we would express today as = (+) (i.e., distance traveled is equal to one half of the sum of the initial and final velocities, multiplied by the elapsed time ), by finding the area of a trapezoid. [3]