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BPM: Bullets Per Minute is a roguelike rhythmic first-person shooter developed and published by Awe Interactive. The game incorporates elements from rhythm games and roguelikes. It was released for Microsoft Windows in September 2020, for PlayStation 4 and Xbox One in October 2021, and for Nintendo Switch in September 2022.
Keyboardmania (キーボードマニア, Kībōdomania) (alternately KEYBOARD MANIA, and abbreviated KBM) is a rhythm video game created by the Bemani division of Konami. In this game up to two players use 24-key keyboards to play the piano or keyboard part of a selected song. Notes are represented on-screen by small bars that scroll downward ...
Unlike many rhythm games, levels in Osu! are created and uploaded by users, increasing the range and volume of the song library, which is a factor contributing to the game's popularity. The game has a significant connection to Japanese culture and anime music .
Crypt of the NecroDancer is a roguelike rhythm game by Brace Yourself Games. [1] The game takes fundamental elements of a roguelike dungeon exploration game and adds a beat-matching rhythm game set to an original soundtrack written by Danny Baranowsky. The player's actions are most effective when moving the character set to the beat of the ...
There are 50 Rhythm Games, 10 sets of 5, including 1 remix per set. The game also includes 6 Endless Games (one of which was adapted from a regular Rhythm Game), and 7 Rhythm Toys. Instead of using traditional control methods such as buttons, the game opts to use the DS touch screen as a control method. Players can flick, tap, and slide the ...
Shooting Stars - This mode plays similar to Beat-Up in which players strike notes when they move into their windows, but instead of a fixed two lanes, the notes are now all over the screen and it moves freely in many directions (an element similar to modern rhythm games like Osu!). There are three difficulty to choose from, with higher ...
Demonstration of the gameplay of Wacca, featuring the game's unorthodox circular user interface. The game's arcade cabinet features a circular display screen enveloped by a circular touch panel on the outside; the player taps on the corresponding section of the touch panel as music notes approach the border of the circular screen, with the timing of the touch action resulting in a note ...
BMS is a file format for rhythm games developed by Urao Yane in 1998. The format was originally developed for BM98 (a simulator of the game Beatmania by Konami), though the term BMS is now widely used to describe the Beatmania-esque music data system in general.