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Go was designed at Google in 2007 to improve programming productivity in an era of multicore, networked machines and large codebases. [22] The designers wanted to address criticisms of other languages in use at Google, but keep their useful characteristics: [23]
SSGs typically consist of a template written in HTML with a templating system, such as liquid (Jekyll) or Go template (Hugo). The same structure (typically a Git repository) includes content in a plain-text format such as Markdown or reStructuredText, or in a structural meta format such as JSON or XML.
The Computer Go Room on the K Go Server (KGS) for online discussion and running "bots" Two Representative Computer Go Games, an article about two computer Go games played in 1999, one with two computers players, and the other a 29-stone handicap human-computer game; What A Way to Go describes work at Microsoft Research on building a computer Go ...
Jitsi (from Bulgarian: жици — "wires") is a collection of free and open-source multiplatform voice (VoIP), video conferencing and instant messaging applications for the Web platform, Windows, Linux, macOS, iOS and Android.
Hugo is a static site generator written in Go. Steve Francia [4] originally created Hugo as an open source project in 2013. Since v0.14 in 2015, [5] Hugo has continued development under the lead of Bjørn Erik Pedersen with other contributors. Hugo is licensed under the Apache License 2.0. [6]
In computer science, a call stack is a stack data structure that stores information about the active subroutines of a computer program. This type of stack is also known as an execution stack , program stack , control stack , run-time stack , or machine stack , and is often shortened to simply the " stack ".
Structured programming is a programming paradigm aimed at improving the clarity, quality, and development time of a computer program by making specific disciplined use of the structured control flow constructs of selection (if/then/else) and repetition (while and for), block structures, and subroutines.
In computer programming, the term hooking covers a range of techniques used to alter or augment the behaviour of an operating system, of applications, or of other software components by intercepting function calls or messages or events passed between software components.