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  2. Unified Modeling Language - Wikipedia

    en.wikipedia.org/wiki/Unified_Modeling_Language

    UML logo. The unified modeling language (UML) is a general-purpose visual modeling language that is intended to provide a standard way to visualize the design of a system. [1] UML provides a standard notation for many types of diagrams which can be roughly divided into three main groups: behavior diagrams, interaction diagrams, and structure ...

  3. GRASP (object-oriented design) - Wikipedia

    en.wikipedia.org/wiki/GRASP_(object-oriented_design)

    General Responsibility Assignment Software Patterns (or Principles), abbreviated GRASP, is a set of "nine fundamental principles in object design and responsibility assignment" [1]: 6 first published by Craig Larman in his 1997 [citation needed] book Applying UML and Patterns.

  4. State pattern - Wikipedia

    en.wikipedia.org/wiki/State_pattern

    A sample UML class and sequence diagram for the State design pattern. [2] The state design pattern is one of twenty-three design patterns documented by the Gang of Four that describe how to solve recurring design problems. Such problems cover the design of flexible and reusable object-oriented software, such as objects that are easy to ...

  5. Object-oriented analysis and design - Wikipedia

    en.wikipedia.org/wiki/Object-oriented_analysis...

    Object-oriented design patterns typically show relationships and interactions between classes or objects, without specifying the final application classes or objects involved. Define application framework (if applicable): An application framework is usually a set of libraries or classes that are used to implement the standard structure of an ...

  6. Software design pattern - Wikipedia

    en.wikipedia.org/wiki/Software_design_pattern

    Head First Design Patterns. O'Reilly Media. ISBN 978-0-596-00712-6. Larman, Craig (2004). Applying UML and Patterns (3rd Ed, 1st Ed 1995). Pearson. ISBN 978-0131489066. Although design patterns have been applied practically for a long time, formalization of the concept of design patterns languished for several years. [5]

  7. Class diagram - Wikipedia

    en.wikipedia.org/wiki/Class_diagram

    The UML graphical representation of a Realization is a hollow triangle shape on the interface end of the dashed line (or tree of lines) that connects it to one or more implementers. A plain arrow head is used on the interface end of the dashed line that connects it to its users.

  8. Strategy pattern - Wikipedia

    en.wikipedia.org/wiki/Strategy_pattern

    A sample UML class and sequence diagram for the Strategy design pattern. [4]In the above UML class diagram, the Context class does not implement an algorithm directly. . Instead, Context refers to the Strategy interface for performing an algorithm (strategy.algorithm()), which makes Context independent of how an algorithm is impl

  9. UML state machine - Wikipedia

    en.wikipedia.org/wiki/UML_state_machine

    UML state machines have the characteristics of both Mealy machines and Moore machines. They support actions that depend on both the state of the system and the triggering event , as in Mealy machines, as well as entry and exit actions , which are associated with states rather than transitions, as in Moore machines.

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