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  2. Mock object - Wikipedia

    en.wikipedia.org/wiki/Mock_object

    Mock objects have the same interface as the real objects they mimic, allowing a client object to remain unaware of whether it is using a real object or a mock object. Many available mock object frameworks allow the programmer to specify which methods will be invoked on a mock object, in what order, what parameters will be passed to them, and what values will be returned.

  3. Fluent interface - Wikipedia

    en.wikipedia.org/wiki/Fluent_interface

    A fluent interface is normally implemented by using method chaining to implement method cascading (in languages that do not natively support cascading), concretely by having each method return the object to which it is attached [citation needed], often referred to as this or self.

  4. C3 linearization - Wikipedia

    en.wikipedia.org/wiki/C3_linearization

    Python's Guido van Rossum summarizes C3 superclass linearization thus: [11] Basically, the idea behind C3 is that if you write down all of the ordering rules imposed by inheritance relationships in a complex class hierarchy, the algorithm will determine a monotonic ordering of the classes that satisfies all of them.

  5. Iterator pattern - Wikipedia

    en.wikipedia.org/wiki/Iterator_pattern

    In object-oriented programming, the iterator pattern is a design pattern in which an iterator is used to traverse a container and access the container's elements. The iterator pattern decouples algorithms from containers; in some cases, algorithms are necessarily container-specific and thus cannot be decoupled.

  6. Test-driven development - Wikipedia

    en.wikipedia.org/wiki/Test-driven_development

    Mock objects differ in that they themselves contain test assertions that can make the test fail, for example, if the person's name and other data are not as expected. Fake and mock object methods that return data, ostensibly from a data store or user, can help the test process by always returning the same, realistic data that tests can rely upon.

  7. Currying - Wikipedia

    en.wikipedia.org/wiki/Currying

    Currying provides a way for working with functions that take multiple arguments, and using them in frameworks where functions might take only one argument. For example, some analytical techniques can only be applied to functions with a single argument.

  8. Reflective programming - Wikipedia

    en.wikipedia.org/wiki/Reflective_programming

    Reflection is often used as part of software testing, such as for the runtime creation/instantiation of mock objects. Reflection is also a key strategy for metaprogramming. In some object-oriented programming languages such as C# and Java, reflection can be used to bypass member accessibility rules. For C#-properties this can be achieved by ...

  9. List of unit testing frameworks - Wikipedia

    en.wikipedia.org/wiki/List_of_unit_testing...

    Stubbing and mocking framework for C and C++ based on code generation from headers. Can check call parameters, call sequence, handle multiple implementations of a mock, and more. Includes as well a small unit testing framework, with JUnit compatible XML output, but works also with any unit testing framework. Parasoft C/C++test: Yes: Yes: Yes ...