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  2. C date and time functions - Wikipedia

    en.wikipedia.org/wiki/C_date_and_time_functions

    The C date and time functions are a group of functions in the standard library of the C programming language implementing date and time manipulation operations. [1] They provide support for time acquisition, conversion between date formats, and formatted output to strings.

  3. Epoch (computing) - Wikipedia

    en.wikipedia.org/wiki/Epoch_(computing)

    Software timekeeping systems vary widely in the resolution of time measurement; some systems may use time units as large as a day, while others may use nanoseconds.For example, for an epoch date of midnight UTC (00:00) on 1 January 1900, and a time unit of a second, the time of the midnight (24:00) between 1 January 1900 and 2 January 1900 is represented by the number 86400, the number of ...

  4. System time - Wikipedia

    en.wikipedia.org/wiki/System_time

    Closely related to system time is process time, which is a count of the total CPU time consumed by an executing process.It may be split into user and system CPU time, representing the time spent executing user code and system kernel code, respectively.

  5. Year 2038 problem - Wikipedia

    en.wikipedia.org/wiki/Year_2038_problem

    Starting with Visual C++ 2005, the CRT uses a 64-bit time_t unless the _USE_32BIT_TIME_T preprocessor macro is defined. [36] However, the Windows API itself is unaffected by the year 2038 bug, as Windows internally tracks time as the number of 100-nanosecond intervals since 1 January 1601 in a 64-bit signed integer, which will not overflow ...

  6. CPU time - Wikipedia

    en.wikipedia.org/wiki/CPU_time

    In contrast, elapsed real time (or simply real time, or wall-clock time) is the time taken from the start of a computer program until the end as measured by an ordinary clock. Elapsed real time includes User time, System time, plus time that the process was not running for any reason, such as when its execution was preempted.

  7. Delta timing - Wikipedia

    en.wikipedia.org/wiki/Delta_timing

    Delta time or delta timing is a concept used amongst programmers in relation to hardware and network responsiveness. [1] In graphics programming, the term is usually used for variably updating scenery based on the elapsed time since the game last updated, [2] (i.e. the previous "frame") which will vary depending on the speed of the computer, and how much work needs to be done in the program at ...

  8. Unix time - Wikipedia

    en.wikipedia.org/wiki/Unix_time

    Unix time [a] is a date and time representation widely used in computing. It measures time by the number of non-leap seconds that have elapsed since 00:00:00 UTC on 1 January 1970, the Unix epoch. For example, at midnight on 1 January 2010, Unix time was 1262304000. Unix time originated as the system time of Unix operating systems.

  9. Elapsed real time - Wikipedia

    en.wikipedia.org/wiki/Elapsed_real_time

    In computing, elapsed real time, real time, wall-clock time, wall time, or walltime is the actual time taken from the start of a computer program to the end. In other words, it is the difference between the time at which a task finishes and the time at which the task started.