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A pet simulator (sometimes called virtual pets or digital pets [1]) is a video game that focuses on the care, raising, breeding or exhibition of simulated animals. These games are software implementations of digital pets. Such games are described as a sub-class of life simulation game.
Virtual pet sites are usually free to play for all who sign up. They can be accessed through web browsers and often include a virtual community, such as Neopia in Neopets. In these worlds, a user can play games to earn virtual money which is usually spent on items and food for pets. One large branch of virtual pet games are sim horse games. [3]
The player can adopt, raise, care for and breed their own virtual pets. The original Petz has sold over 3 million copies worldwide, and the brand has grown to over 22 million copies since coming under Ubisoft. [7] The player starts at the Adoption Center and chooses a Dogz or Catz to adopt of a Breedz and gender of their choice.
Neopets is a free-to-play virtual pet browser game. First launched in 1999, the game allows users to own virtual pets ("Neopets") and explore a virtual world called "Neopia." Players can earn one of two virtual currencies. One currency, called Neopoints, can be obtained for free through on-site features like games, events, and contests.
Players aim to battle, breed, collect, raise, and build kingdoms for their Axies. The game has an in-game economy where players can buy, sell, and trade resources they earn in the game. [16] Sky Mavis marketed the game with a play-to-earn model (also called "pay-to-play-to-earn" model) where after participants pay the starting costs, they can ...
Petz is a series of single-player video games dating back to 1995, in which the player can adopt, raise, care for and breed their own virtual pets. Developed by PF.Magic, original Petz (Dogz and Catz) has sold over 1.5 million copies worldwide. [3] The series has grown to over 22 million copies as of 2011 since coming under Ubisoft. [4]
Some pets can only be purchased with Roblox's virtual currency, Robux. [8] Pets are grouped into five classes based on rarity and cost: common, uncommon, rare, ultra-rare, and legendary. [9] Once hatched, pets grow from their starting status as newborns, growing up into juniors, pre-teens, teens, post-teens, and eventually becoming full-grown.
A virtual pet is an imaginary pet that, as in the real world, needs to be cared for. Such pets are usually on the Internet or in a computer game. Subcategories.