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A Farkle game in progress; a pair of three threes has been set aside, earning 300 points. Farkle, or Farkel, is a family dice game with varying rules. Alternate names and similar games include Dix Mille, Ten Thousand, Cosmic Wimpout, Chicago, Greed, Hot Dice, Volle Lotte, Squelch, Zilch, and Zonk.
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Cosmic Wimpout is a dice game produced by C3, Inc in 1976. [1] It is similar to 1000/5000/10000, Farkle, Greed, Hot Dice, [2] Squelch, [3] Zilch, [4] to name but a few. The game is played with five custom dice, and may use a combination score board and rolling surface, in the form of a piece of cloth or felt available in various colors and designs.
Patterned after the success of collectible card games, a number of collectible dice games have been published. [1] Although most of these collectible dice games are long out-of-print, there is still a small following for many of them. Some collectible dice games include: Battle Dice; Dice Masters; Diceland; Dragon Dice
Don't Go to Jail is a 1991 Parker Brothers dice game for two or more players inspired by Monopoly. The game is played by rolling ten dice and attempting to roll matches to score points. Seven of the dice have various colors, utilities, or railroad icons on them (all from the Monopoly board game). The remaining three dice are blank on four sides ...
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Once a player reaches 2,500 points (2,000 points in some versions), all 13 dice are used; all words must now contain at least four letters. A player with at least 2,500 points is considered vulnerable; at least 500 points must be scored in a turn, or 500 points are deducted from their score. The first player to reach 5,000 points is the winner.
In the simplified scoring system, points are scored as follows: Ace 11 points, Tens 10 points, King 4 points, Queen 3 points, Jack 2 points. So there are 120 points to win, plus bonuses for the melds. There are two scoring systems: Simplified scoring. In the simple system, points are divided by ten, with a five being rounded up. Game is 100.