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  2. Stock sound effect - Wikipedia

    en.wikipedia.org/wiki/Stock_sound_effect

    As far back as Ancient Greece, sound effects have been used in entertainment productions. Sound effects (also known as sound FX, SFX, or simply FX) are used to enhance theatre, radio, film, television, video games, and online media. Sound effects were originally added to productions by creating the sounds needed in real-time.

  3. Wikipedia:Free sound resources - Wikipedia

    en.wikipedia.org/wiki/Wikipedia:Free_sound_resources

    Independent, unique sound library with royalty free & free sound effects - for video, sound design, music productions and more. CC0, CC BY Gfx Sounds: Yes Yes Sound library for professional and free sound effects downloads. CC0, CC BY Free To Use Sounds: Yes Yes Sound effects library with hiqh quality field recordings from all around the world.

  4. Free Fire (video game) - Wikipedia

    en.wikipedia.org/wiki/Free_Fire_(video_game)

    Free Fire Max is an enhanced version of Free Fire that was released in 2021. [71] [72] It features improved High-Definition graphics, sound effects, and a 360-degree rotatable lobby. Players can use the same account to play both Free Fire Max and Free Fire, and in-game purchases, costumes, and items are synced between the two games. [73]

  5. Teleroboxer - Wikipedia

    en.wikipedia.org/wiki/Teleroboxer

    WGRD 97.9 wrote that it was a game that people should "play before they die," noting that it's not the best game ever, but its use of the Virtual Boy's technology makes it interesting. [12] IGN AU's Patrick Kolan called it an evolution of Punch-Out!!, commenting that it felt like a spiritual successor to it as well. He called it a tough game ...

  6. Video game music - Wikipedia

    en.wikipedia.org/wiki/Video_game_music

    In the popular music industry, video game music and sounds have appeared in songs by various popular artists. [64] Arcade game sounds had a particularly strong influence on the hip hop, [65] pop music (particularly synthpop) [66] and electro music [67] genres during the golden age of arcade video games in the early 1980s.

  7. Adaptive music - Wikipedia

    en.wikipedia.org/wiki/Adaptive_music

    The game's simple background music, a four-note ostinato which repeats continuously throughout gameplay, increases in tempo as time goes on and the aliens descend upon the player. [3] However, this music could also be considered sound effects for the aliens' movement, so some argue this is not an example of adaptive music. [citation needed]

  8. Sound test - Wikipedia

    en.wikipedia.org/wiki/Sound_test

    A sound test is a function built into the options screen of many video games.This function was originally meant to test whether the game's music and sounds would function correctly (hence the name), as well as giving the player the ability to compare samples played in Monaural, Stereophonic and later Surround sound.

  9. Environmental Audio Extensions - Wikipedia

    en.wikipedia.org/wiki/Environmental_Audio_Extensions

    Up to EAX 2.0, the technology was based around the effects engine aboard the E-mu 10K1 on Creative Technology's and the Maestro2 on ESS1968 chipset driven sound cards. The hardware accelerated effects engine is an E-mu FX8010 DSP integrated into the Creative Technology's audio chip and was historically used to enhance MIDI output by adding ...

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