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  2. List of common shading algorithms - Wikipedia

    en.wikipedia.org/wiki/List_of_common_shading...

    Subsurface scattering is an indirect form of reflection where some of the light is transmitted into a semi-transparent material, scattered under the surface and bounced back out again.

  3. File:Andrew Loomis, Successful Drawing.pdf - Wikipedia

    en.wikipedia.org/wiki/File:Andrew_Loomis...

    Andrew_Loomis,_Successful_Drawing.pdf (312 × 435 pixels, file size: 22.69 MB, MIME type: application/pdf, 151 pages) This is a file from the Wikimedia Commons . Information from its description page there is shown below.

  4. Shading - Wikipedia

    en.wikipedia.org/wiki/Shading

    Shading is used traditionally in drawing for depicting a range of darkness by applying media more densely or with a darker shade for darker areas, and less densely or with a lighter shade for lighter areas. Light patterns, such as objects having light and shaded areas, help when creating the illusion of depth on paper.

  5. Speech shadowing - Wikipedia

    en.wikipedia.org/wiki/Speech_shadowing

    Speech shadowing can be used in the alternate form of vocal shadowing. It also requires the process of perception and production but with inverted energy distributions of a low input and a large output. [14] Vocal shadowing perceives pure tones and focuses on the manipulation of the vocal tract to produce a shadowed response. [14]

  6. Shadow volume - Wikipedia

    en.wikipedia.org/wiki/Shadow_volume

    Shadow volume is a technique used in 3D computer graphics to add shadows to a rendered scene. It was first proposed by Frank Crow in 1977 [1] as the geometry describing the 3D shape of the region occluded from a light source. A shadow volume divides the virtual world in two: areas that are in shadow and areas that are not.

  7. Hatching - Wikipedia

    en.wikipedia.org/wiki/Hatching

    Hatching is especially important in essentially linear media, such as drawing, and many forms of printmaking, such as engraving, etching and woodcut. In Western art , hatching originated in the Middle Ages , and developed further into cross-hatching, especially in the old master prints of the fifteenth century.

  8. Engineering Drawing (book) - Wikipedia

    en.wikipedia.org/wiki/Engineering_Drawing_(book)

    Engineering Drawing by Thomas Ewing French (1871-1944), Mech. Eng., OSU 1895, also known as A Manual of Engineering Drawing for Students and Draftsman, was first published in 1911 by McGraw-Hill Book Company. It appeared in fourteen editions and was last published in 1993. The title and author remained the same through the first six editions.

  9. Cel shading - Wikipedia

    en.wikipedia.org/wiki/Cel_shading

    After drawing the outline, back-face culling is set back to normal to draw the shading and optional textures of the object. Finally, the image is composited via Z-buffering, as the back-faces always lie deeper in the scene than the front-faces. The result is that the object is drawn with a black outline and interior contour lines.