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  2. Artificial intelligence in video games - Wikipedia

    en.wikipedia.org/wiki/Artificial_intelligence_in...

    Game playing was an area of research in AI from its inception. One of the first examples of AI is the computerized game of Nim made in 1951 and published in 1952. Despite being advanced technology in the year it was made, 20 years before Pong, the game took the form of a relatively small box and was able to regularly win games even against highly skilled players of the game. [1]

  3. Hey You, Pikachu! - Wikipedia

    en.wikipedia.org/wiki/Hey_You,_Pikachu!

    The game is set in the Kanto region between Pewter City and Viridian City, where the player is introduced to a wild Pikachu. The player is able to communicate with a 256-word database through the Voice Recognition Unit (VRU), a Nintendo 64 hardware accessory that, when paired with a microphone, can comprehend and analyze human speech. [2]

  4. Tazti - Wikipedia

    en.wikipedia.org/wiki/Tazti

    Tazti Speech Recognition software has four primary areas of functionality: Play PC games by voice, [3] Control PC based applications and programs by voice, [4] Open files, folders and webpages by creating custom speech commands and associating them to file, folder or web URL.

  5. Music and artificial intelligence - Wikipedia

    en.wikipedia.org/wiki/Music_and_artificial...

    There are other AI applications in music that cover not only music composition, production, and performance but also how music is marketed and consumed. Several music player programs have also been developed to use voice recognition and natural language processing technology for music voice control.

  6. Machine learning in video games - Wikipedia

    en.wikipedia.org/.../Machine_learning_in_video_games

    Alphastar was the first AI agent to beat professional StarCraft 2 players without any in-game advantages. The deep learning network of the agent initially received input from a simplified zoomed out version of the gamestate, but was later updated to play using a camera like other human players.

  7. SoundHound - Wikipedia

    en.wikipedia.org/wiki/SoundHound

    The company was co-founded in 2005 by Keyvan Mohajer, an Iranian-Canadian computer scientist and entrepreneur who specializes in voice AI. [10]In 2009, the company's music discovery app Midomi was rebranded as SoundHound, but is still available as a web version on midomi.com. [11] [12] The app grew from 2 million users in January 2010 to 100 million users in September 2012.

  8. Google Assistant - Wikipedia

    en.wikipedia.org/wiki/Google_Assistant

    The voice in the assistant has been able to add expression to the games. For instance, in the Crystal Ball game, the voice would speak slowly and softly during the intro and before the answer is revealed to make the game more exciting, and in the Lucky Trivia game, the voice would become excitable like a game show host.

  9. Lifeline (video game) - Wikipedia

    en.wikipedia.org/wiki/Lifeline_(video_game)

    The voice command system, though the game's primary feature, has often been noted to be its weak point, due to inaccurate actions taken when commands are given, and the basic sense of conversation and directions reduced to simple verbs and nouns, particularly when in the course of solving many of the game's puzzles.