Search results
Results from the WOW.Com Content Network
In cognitive psychology, chunking is a process by which small individual pieces of a set of information are bound together to create a meaningful whole later on in memory. [1] The chunks, by which the information is grouped, are meant to improve short-term retention of the material, thus bypassing the limited capacity of working memory and ...
Chunking is the process of grouping pieces of information together into “chunks”. [4] This allows for the brain to collect more information at a given time by reducing it to more-specific groups. [4] With the processes of chunking, the external environment is linked to the internal cognitive processes of the brain. [4]
Perception is the use of the information processed to interpret the environment. Another useful technique advised by George Miller is recoding. Recoding is the process of regrouping or organizing the information the mind is working with. A successful method of recoding is chunking. [4] Chunking is used to group together pieces of information.
Simplified diagram of the steps involved in retrieving an item from the long-term store under the SAM model. Simplification of the diagram found in Raaijmakers & Shiffrin, 1981. [4] It is best to show how items are recalled from the long-term store using an example.
An example of a mnemonic strategy that imposes organization is the peg-word system which associates the to-be-remembered items with a list of easily remembered items. Another example of a mnemonic device commonly used is the first letter of every word system or acronyms.
Stimulus–response (S–R) compatibility is the degree to which a person's perception of the world is compatible with the required action. S–R compatibility has been described as the "naturalness" of the association between a stimulus and its response, such as a left-oriented stimulus requiring a response from the left side of the body.
Chunking is the process of breaking down numbers into smaller units to remember the information or data, this helps recall numbers and math facts. [64] An example of this chunking process is a telephone number; this is chunked with three digits, three digits, then four digits.
For example, during the learning phase of the chess simulations, the program incrementally acquires chunks and templates by scanning a large database of positions taken from master-level games. [8] This makes it possible to create networks of various sizes, and so to simulate the behaviour of players of different skill levels.