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  2. Educational video game - Wikipedia

    en.wikipedia.org/wiki/Educational_video_game

    A VTech educational video game. An educational video game is a video game that provides learning or training value to the player. Edutainment describes an intentional merger of video games and educational software into a single product (and could therefore also comprise more serious titles sometimes described under children's learning software).

  3. Kids are turning to video games to help with their anxiety ...

    www.aol.com/lifestyle/kids-turning-video-games...

    Kids are turning to video games to help with their anxiety: Why experts say gaming can be part of the solution to their mental health struggles Terri Peters December 23, 2021 at 9:09 AM

  4. Mental health in education - Wikipedia

    en.wikipedia.org/wiki/Mental_health_in_education

    Mental health in education is the impact that mental health (including emotional, psychological, and social well-being) has on educational performance.Mental health often viewed as an adult issue, but in fact, almost half of adolescents in the United States are affected by mental disorders, and about 20% of these are categorized as “severe.” [1] Mental health issues can pose a huge problem ...

  5. History of video games - Wikipedia

    en.wikipedia.org/wiki/History_of_video_games

    These initial home video game consoles were popular, leading to a large influx of companies releasing Pong and other video game clones to satisfy consumer demand. While there were only seven companies that were releasing home consoles in 1975, there were at least 82 by 1977, with more than 160 different models that year alone that were easily ...

  6. Games and learning - Wikipedia

    en.wikipedia.org/wiki/Games_and_learning

    In his book What Video Games Have to Teach Us About Learning and Literacy, James Paul Gee talks about the application and principles of digital learning. Gee has focused on the learning principles in video games and how these learning principles can be applied to the K-12 classroom. Successful video games are good at challenging players.

  7. Early history of video games - Wikipedia

    en.wikipedia.org/wiki/Early_history_of_video_games

    The history of video games spans a period of time between the invention of the first electronic games and today, covering many inventions and developments. Video gaming reached mainstream popularity in the 1970s and 1980s, when arcade video games, gaming consoles and home computer games were introduced to the general public.

  8. Educational technology in sub-Saharan Africa - Wikipedia

    en.wikipedia.org/wiki/Educational_technology_in...

    A large part of the backbone of ICT4D was the action framework called the Africa Information Society Initiative (AISI). Seeking to install the ICT infrastructure in Africa, its goals were to were connect every single African village with the global information network by 2010 and spur growth of smaller ICT initiatives in different sectors. [2]

  9. Video games in Kenya - Wikipedia

    en.wikipedia.org/wiki/Video_games_in_Kenya

    The game, a first-person shooter, achieved a large amount of international coverage due to its high graphical quality, and was released for PC and Android devices. [5] [6] [7] In events, a young video game entertainment company called Gaming For Kenya otherwise known as G4k handled several major gaming events in the country as well as promoting the