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  2. Conversation games - Wikipedia

    en.wikipedia.org/wiki/Conversation_games

    Conversation games are games that require only conversational ability. Conversation games owe their popularity to their ability to be played almost anywhere with almost anyone and for their ability to generate conversation. Their popularity has gained in part due to the hip hop culture and TV shows like Wild 'N Out and Yo Momma. Below are some ...

  3. Word Association - Wikipedia

    en.wikipedia.org/wiki/Word_association

    Word Association is a common word game involving an exchange of words that are associated together. The game is based on the noun phrase word association, meaning "stimulation of an associative pattern by a word" [1] or "the connection and production of other words in response to a given word, done spontaneously as a game, creative technique, or in a psychiatric evaluation".

  4. List of games in game theory - Wikipedia

    en.wikipedia.org/wiki/List_of_games_in_game_theory

    Constant sum: A game is a constant sum game if the sum of the payoffs to every player are the same for every single set of strategies. In these games, one player gains if and only if another player loses. A constant sum game can be converted into a zero sum game by subtracting a fixed value from all payoffs, leaving their relative order unchanged.

  5. Communicative language teaching - Wikipedia

    en.wikipedia.org/wiki/Communicative_language...

    Oral activities are popular among CLT teachers compared to grammar drills or reading and writing activities, because they include active conversation and creative, unpredicted responses from students. Activities vary based on the level of language class they are used in. They promote collaboration, fluency, and comfort in the TL.

  6. List of controversial video games - Wikipedia

    en.wikipedia.org/wiki/List_of_controversial...

    The game was rated "Adults Only" (AO) by the ESRB, which prevents retail sales and its release on consoles, and would likely prevent its sale on digital storefronts for personal computers. [221] 2015: Playing History 2 - Slave Trade: PC: Serious Games: The game was created by Serious Games as an edutainment title to teach the user about slave ...

  7. Cambridge English: Young Learners - Wikipedia

    en.wikipedia.org/wiki/Cambridge_English:_Young...

    Part 2 has a set of questions and a short conversation between a child and an adult. Children listen to the information in the conversation to answer each of the questions. The answer will be a name or a number. Part 2 tests listening for numbers and spelling. Part 3 has five short conversations between different pairs of people.

  8. Fishbowl (conversation) - Wikipedia

    en.wikipedia.org/wiki/Fishbowl_(conversation)

    A fishbowl conversation is a form of dialogue that can be used when discussing topics within large groups. Fishbowl conversations are sometimes also used in participatory events such as unconferences. The advantage of fishbowl is that it allows the entire group to participate in a conversation. Several people can join the discussion.

  9. Turn-taking - Wikipedia

    en.wikipedia.org/wiki/Turn-taking

    In conversation analysis, turn-taking organization describes the sets of practices speakers use to construct and allocate turns. [1] The organization of turn-taking was first explored as a part of conversation analysis by Harvey Sacks with Emanuel Schegloff and Gail Jefferson in the late 1960s/early 1970s, and their model is still generally accepted in the field.

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