Search results
Results from the WOW.Com Content Network
A status effect in the abstract is a persistent consequence of a certain in-game event or action, and as such innumerable variants exist across the gaming field. Status effects may result from one character performing a certain type of attack on another.
A Pokémon TCG playmat with labels of various gameplay aspects, e.g. Active Spot, Bench, Deck, and Discard Pile. The Pokémon Trading Card Game is a strategy-based card game that is usually played on a designated playmat or digitally on an official game client where two players (assuming the role of Pokémon Trainer) use their Pokémon to battle one another.
The player achieves this with the use of their Pokémon's "moves" which can achieve different purposes like attacking, buffing, debuffing, or inflicting status effects. Pokémon Black 2 and White 2 are set two years after the events of Black and White, and much of the beginning events take place in new locations on the western side of the Unova ...
A new type of item able to be held was the berry, which comes in varieties and can restore health or cure status effects. Other held items can give boosts to the Pokémon during battle. More specialized Poké Balls were introduced, which make Pokémon catching easier in certain situations. [12]
Players can use Pokémon's "moves" against an opposing Pokémon, with these moves having many effects, such as doing damage or inflicting status conditions. [4] Pokémon also have abilities, which grant their holders certain powers in battle, such as immunity against certain types of moves or strengthening a certain type of move. [5]
Pokémon can learn up to four moves, including attacking moves, healing moves, and moves that inflict status conditions on the opponent. [12] They have six stats that affect battle performance: maximum hit points (HP), Attack, Defense, Special Attack, Special Defense, and Speed. Attack and Special Attack are distinguished from Defense and ...
The player's Bulbasaur engaged in battle with a Charmander [2]. Pokémon Red and Blue are played in a third-person view, overhead perspective and consist of three basic screens: an overworld, in which the player navigates the main character; [3] a side-view battle screen; [4] and a menu interface, in which the player may configure their Pokémon, items, or gameplay settings.
Players can choose from one of four options: Fight, Bag, Switch, and Run. Each Pokémon has up to four moves that they can use, which have different effects, number of uses, and types, such as Grass or Psychic. When a Pokémon hits 0 hit points (HP), they faint, forcing the Pokémon's trainer to switch out. Once one trainer runs out of Pokémon ...