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  2. List of educational software - Wikipedia

    en.wikipedia.org/wiki/List_of_educational_software

    JumpStart Games (previously Knowledge Adventure) Davidson & Associates (merged with Knowledge Adventure) SoftKey (acquired by Mattel, then Riverdeep) Brøderbund (acquired by Softkey) The Learning Company (acquired by SoftKey) Creative Wonders (acquired by the Learning Company) MECC (acquired by Softkey) Edmark (acquired by Riverdeep)

  3. Globaloria - Wikipedia

    en.wikipedia.org/wiki/Globaloria

    Globaloria was developed as a response to a perceived lack of computer science and STEM education opportunities in the United States. [4] Following its stated concept goal of a "scalable, digital game-design learning platform, curriculum, and professional development system that is easily integrated into any school," [5] Globaloria courses each provide a 40- to 100-hour game-design curriculum ...

  4. Spongelab Interactive - Wikipedia

    en.wikipedia.org/wiki/Spongelab_Interactive

    The website provides a free online collection of multimedia including educational games, videos, images, and lesson plans, with a focus on game-based learning. Spongelab.com is a web-based teaching platform that allows educators to combine science, discovery learning tools and technology to create a visually engaging interactive whole. [1]

  5. Educational game - Wikipedia

    en.wikipedia.org/wiki/Educational_game

    Educational games are games explicitly designed with educational purposes, or which have incidental or secondary educational value. All types of games may be used in an educational environment, however educational games are games that are designed to help people learn about certain subjects, expand concepts, reinforce development, understand a historical event or culture, or assist them in ...

  6. JumpStart - Wikipedia

    en.wikipedia.org/wiki/JumpStart

    The narrative serves as a vehicle for delivering educational content interactively. The franchise aims to make learning dynamic and engaging for young learners. [10] JumpStart games use various mechanics, including interactive quizzes, puzzles, exploration, and problem-solving activities. These mechanics are intertwined with educational content ...

  7. Whyville - Wikipedia

    en.wikipedia.org/wiki/Whyville

    Whyville is an educational Internet site geared towards children aged 8–14, founded and managed by Numedeon Inc. Whyville engages its uses in learning about a broad range of topics, including science, business, art and geography.

  8. Poptropica - Wikipedia

    en.wikipedia.org/wiki/Poptropica

    Poptropica is an online adventure game game, developed in 2007 by Pearson Education's Family Education Network, and targeted towards children aged 6 to 15. Poptropica is primarily the creation of Jeff Kinney, later known as the author of the Diary of a Wimpy Kid series. As of 2015, he remained at the company as the Creative Director. [2]

  9. Early Learning House - Wikipedia

    en.wikipedia.org/wiki/Early_Learning_House

    Early Learning House [1] or simply the House Series is a collection of four main educational video games and two compilations for the Windows and Macintosh platforms, developed by Theatrix Interactive, Inc. and published by Edmark software. Each different game focuses on a particular major learning category with selectable skill settings for ...