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AB, a variant of the board game Mastermind, is a number guessing game involving two players. The codemaker makes a four-digit number with no repeats, and the codebreaker tries to guess this number in as few moves as possible.
The performer takes a deck of cards, and places on the table two face-up "marker" cards, one black and one red; the black on the left and the red on the right.The performer tells the spectator that he or she is going to deal cards face-down from the deck and the object of the exercise is for the subject to use their intuition to identify whether each card in the deck is black or red.
1089 is widely used in magic tricks because it can be "produced" from any two three-digit numbers. This allows it to be used as the basis for a Magician's Choice.For instance, one variation of the book test starts by having the spectator choose any two suitable numbers and then apply some basic maths to produce a single four-digit number.
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Two players face off in this game with both of their hands in front of them, face-to-face. Players take turns guessing the number of total fingers that are shown each round. Players can hold out either two fists (0), a fist and an open hand (5), or two open hands (10). As such, the total number of fingers that can be guessed is 0, 5, 10, 15, or 20.
The series of mathematical manipulations results in any given card producing a unique number. The multiplication by 2 and 5 means that the final number is ten times the card's value, plus a fixed 15 (for the addition of 3 and the multiplication by 5) and an additional suit-dependent figure. Thus both suit and value are readily identifiable.
The Twenty-One Card Trick, also known as the 11th card trick or three column trick, is a simple self-working card trick that uses basic mathematics to reveal the user's selected card. The game uses a selection of 21 cards out of a standard deck. These are shuffled and the player selects one at random.
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