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Naughty Dog's most recent new intellectual property is The Last of Us, released for the PlayStation 3 in 2013 and for the PlayStation 4 as The Last of Us Remastered in 2014: a downloadable expansion, Left Behind, was released for the PlayStation 3 in 2014; a sequel, The Last of Us Part II, was released in 2020; a remake, The Last of Us Part I ...
Intergalactic: The Heretic Prophet is an upcoming action-adventure game developed by Naughty Dog and published by Sony Interactive Entertainment for the PlayStation 5.Set thousands of years in the future, it follows the bounty hunter Jordan A. Mun (Tati Gabrielle) who is stranded on a remote planet searching for a crime syndicate.
Sony bought Naughty Dog and made them a first-party studio in 2001. [20] According to Gavin in 2025, the primary reason Naughty Dog sought a buyer was due to the skyrocketing costs of AAA video game development from their own pockets; their first games in the 1980s had had budgets of around $50,000, while Crash Bandicoot had risen to $1.5 ...
Uncharted is an action-adventure video game series and media franchise published by Sony Interactive Entertainment and developed by Naughty Dog.Created by Amy Hennig, the Uncharted franchise follows a group of treasure hunters who travel across the world to uncover various historical mysteries.
In January 2015, however, Naughty Dog's Josh Scherr stated in an interview with Game Informer that Naughty Dog did not miss working on either series and had no intention of bringing them back to life. [47] Despite this, Naughty Dog co-president Evan Wells stated that the company would love to return to Crash Bandicoot but did not see it as ...
The Last of Us Part I is a 2022 action-adventure game developed by Naughty Dog and published by Sony Interactive Entertainment.A remake of the 2013 game The Last of Us, it features revised gameplay, including enhanced combat and exploration, and expanded accessibility options.
For its first game, the racing title Kinetica, Santa Monica Studio decided to skip the PlayStation console and built the game for the console's then-upcoming successor, the PlayStation 2, instead. A game engine was developed "to give the [PlayStation 2] some legs" for Kinetica and future releases.
An extended crunch schedule of 12-hour and up working days toward the end of development of Uncharted 4 caused significant attrition at Naughty Dog, according to a report by Kotaku ' s Jason Schreier. 14 out of 20 non-lead designers credited in Uncharted 4 left the company after the game was released, the departure of 70% of the team.