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  2. Dice notation - Wikipedia

    en.wikipedia.org/wiki/Dice_notation

    For instance, 4d6−L means a roll of 4 six-sided dice, dropping the lowest result. This application skews the probability curve towards the higher numbers, as a result a roll of 3 can only occur when all four dice come up 1 (probability ⁠ 1 / 1,296 ⁠), while a roll of 18 results if any three dice are 6 (probability ⁠ 21 / 1,296 ...

  3. Expected value - Wikipedia

    en.wikipedia.org/wiki/Expected_value

    An illustration of the convergence of sequence averages of rolls of a dice to the expected value of 3.5 as the number of rolls (trials) grows. Let represent the outcome of a roll of a fair six-sided die. More specifically, will be the number of pips showing on the top face of the die after the toss.

  4. Law of large numbers - Wikipedia

    en.wikipedia.org/wiki/Law_of_large_numbers

    Therefore, the expected value of the average of the rolls is: + + + + + = According to the law of large numbers, if a large number of six-sided dice are rolled, the average of their values (sometimes called the sample mean) will approach 3.5, with the precision increasing as more dice are rolled.

  5. Dice pool - Wikipedia

    en.wikipedia.org/wiki/Dice_pool

    Rolling lots of dice at once ... will tend towards the mean." [2] In essence, if a lot of dice are rolled, the average of all of the dice rolled will approach the mean of the die used. For example, rolling 10 six-sided dice should result in about half of the dice being 4 or more.

  6. Craps - Wikipedia

    en.wikipedia.org/wiki/Craps

    The probability of dice combinations determine the odds of the payout. There are a total of 36 (6 × 6) possible combinations when rolling two dice. The following chart shows the dice combinations needed to roll each number. The two and twelve are the hardest to roll since only one combination of dice is possible.

  7. Dice - Wikipedia

    en.wikipedia.org/wiki/Dice

    A very common notation, considered a standard, expresses a dice roll as nds or nDs, where n is the number of dice rolled and s is the number of sides on each die; if only one die is rolled, n is normally not shown. For example, d4 denotes one four-sided die; 6d8 means the player should roll six eight-sided dice and sum the results.

  8. Diceware - Wikipedia

    en.wikipedia.org/wiki/Diceware

    Five dice showing 41,256, which denotes "monogram" on an updated EFF cryptographic word list. Diceware is a method for creating passphrases, passwords, and other cryptographic variables using ordinary dice as a hardware random number generator. For each word in the passphrase, five rolls of a six-sided die are required.

  9. Sicherman dice - Wikipedia

    en.wikipedia.org/wiki/Sicherman_dice

    If zero is allowed, normal dice have one variant (N') and Sicherman dice have two (S' and S"). Each table has 1 two, 2 threes, 3 fours etc. A standard exercise in elementary combinatorics is to calculate the number of ways of rolling any given value with a pair of fair six-sided dice (by taking the sum of the two rolls).