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Key features of the game included realistic damage, a return to realistic racing, modeling, and burnouts. [127] [128] The game lacked the free roam mode found in earlier releases, instead, all of the races were on closed race tracks that took place on organized race days. The game consisted of drag races, speed challenges (essentially sprint ...
The game features more realistic elements than its predecessors and introduced a damage system that allows cars to take damage when colliding with objects, affecting their appearance and performance. It also introduced a series of economy-based tournaments, awarding players with a cash prize that can be spent on repairing, purchasing, or ...
The game's visuals were generally well received, [5] [47] [46] [50] [4] although the PlayStation 2 and Wii versions were criticized for their notable aliasing. [4] 1Up.com noted the game's gritty and realistic style, stating that racing through the game's depiction of the Nevada desert feels very authentic. [46]
Contrary to the initial promotional trailer for NTG: 2011, which features a dramatic crash scene with highly realistic damage, [17] Nascar The Game uses a "scaled back" damage model. This model is less realistic than pure simulators, but more rigid and less forgiving than prior console games. Some damage is visually realistic, with debris ...
BeamNG.drive is a 2013 vehicle simulation video game developed and published by Bremen-based video game developer BeamNG GmbH for personal computers.The game features soft-body physics to simulate realistic handling and damage to vehicles.
The game's graphic engine allows for more realistic damage effects, like broken glass and doors falling off, and a blurred vision effect if the player comes into contact with a hard object. The damage system has similarities to the Destruction Derby one, as a damaged radiator will stall the car, and make it need to restart the engine. A slight ...
This game is licensed and features many notable drivers from the late 1990s, such as Greg Moore, Al Unser Jr. and Paul Tracy. The game also features realistic handling and damage. Players can compete in a full year's worth of races competing for points in each race or in simple single races. There are two game modes: arcade and simulation.
A notable feature of the game engine is the use of soft-body damage modelling, which enables location-based damage that affects the driving dynamics of vehicles in a realistic fashion. After a four-year long early access phase during which the game was called Next Car Game , the Windows version was released in June 2018, with PlayStation 4 and ...
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