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Open-source WebGL framework based on OpenSceneGraph concepts. PlayCanvas: JavaScript: No Yes Yes Yes Partially Native (1.0 and 2.0) Yes DAE, DXF, FBX, glTF, OBJ No MIT (engine), proprietary (cloud-hosted editor) Open-source 3D game engine alongside a proprietary cloud-hosted creation platform that allows for editing via a browser-based interface.
Free advertising-supported streaming television (FAST) is a category of streaming television services which offer traditional linear television programming ("live TV") and studio-produced movies without a paid subscription, funded exclusively by advertising akin to over-the-air or cable TV stations.
Title screen of YouTube Originals. YouTube Premium, formerly known as YouTube Red, is a subscription service that provides advertising-free streaming of all videos hosted by YouTube, offline play and background playback of videos on mobile devices, access to advertising-free music streaming through YouTube Music, and access to "YouTube Original" series and films.
GLGE is a programming library for use with WebGL and JavaScript. GLGE is a JavaScript library intended to ease the use of WebGL, a native browser JavaScript API giving direct access to OpenGL ES 2 , allowing for the use of hardware accelerated 2D and 3D applications without having to download any plugins.
Custom, free non-commercial use FPS engine; 2.5D, 2D grid base geometry Buildbox: C++: 2014 Optional Yes 2D, 3D Windows, macOS, iOS, Android: Proprietary: 2D/3D game builder with drag and drop functionalities, coding optional (not required), FREE license available C4 Engine: C++: 2015 C++, Visual Script: Yes 3D
Microsoft Edge – Prefixed WebGL 1.0 is available on Windows 10 Mobile. [51] Opera Mobile – Opera Mobile 12 supports WebGL 1.0 (on Android only). [52] Safari on iOS – WebGL 1.0 is available for mobile Safari in iOS 8. [53] WebGL 2.0 is available for mobile Safari in iOS 15. [44] Sailfish OS – WebGL 1.0 is supported in the default ...
With the advent of WebGL, Paul Brunt was able to implement the new rendering technology quite easily as Three.js was designed with the rendering code as a module rather than in the core itself. [10] Branislav Uličný, an early contributor, started with Three.js in 2010 after having posted a number of WebGL demos on his own site.
3D graphics have become so popular, particularly in video games, that specialized APIs (application programming interfaces) have been created to ease the processes in all stages of computer graphics generation.
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