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  2. Godot (game engine) - Wikipedia

    en.wikipedia.org/wiki/Godot_(game_engine)

    Godot (/ ˈ ɡ ɒ d oʊ / GOD-oh) [a] is a cross-platform, free and open-source game engine released under the permissive MIT license. It was initially developed in Buenos Aires by Argentine software developers Juan Linietsky and Ariel Manzur [ 6 ] for several companies in Latin America prior to its public release in 2014. [ 7 ]

  3. Emscripten - Wikipedia

    en.wikipedia.org/wiki/Emscripten

    Emscripten is an LLVM/Clang-based compiler that compiles C and C++ source code to WebAssembly, [4] primarily for execution in web browsers. Emscripten allows applications and libraries written in C or C++ to be compiled ahead of time and run efficiently in web browsers, typically at speeds comparable to or faster than interpreted or dynamically ...

  4. List of platform-independent GUI libraries - Wikipedia

    en.wikipedia.org/wiki/List_of_platform...

    Print/export Download as PDF; Printable version; In other projects Wikidata item; Appearance. ... Free: New BSD License: Godot (game engine) Open source

  5. SCons - Wikipedia

    en.wikipedia.org/wiki/SCons

    Dependency analysis is extensible through user-defined scanners for other languages or file types; unlike GNU Compiler Collection (GCC) dependency analysis, SCons uses a regular expression scan for included source files; Built-in support for C, C++, D, Java, Fortran, Objective-C, Yacc, Lex, Qt and SWIG, as well as TeX and LaTeX documents

  6. GDevelop - Wikipedia

    en.wikipedia.org/wiki/GDevelop

    GDevelop is a 2D and 3D cross-platform, free and open-source game engine, which mainly focuses on creating PC and mobile games, as well as HTML5 games playable in the browser. [ 4 ] [ 5 ] [ 6 ] Created by Florian Rival, a software engineer at Google , [ 7 ] GDevelop is mainly aimed at non-programmers and game developers of all skillsets ...

  7. 3D GameStudio - Wikipedia

    en.wikipedia.org/wiki/3D_GameStudio

    The Free edition has WED level editor, the shadow mapping compiler and the game template system that allows 'clicking together' games from prefabricated scripts and components. Scripts are compiled at runtime and there is a watermark on the game screen.

  8. Template metaprogramming - Wikipedia

    en.wikipedia.org/wiki/Template_metaprogramming

    The output of these templates can include compile-time constants, data structures, and complete functions. The use of templates can be thought of as compile-time polymorphism. The technique is used by a number of languages, the best-known being C++, but also Curl, D, Nim, and XL. Template metaprogramming was, in a sense, discovered accidentally ...

  9. Template:User no godot - Wikipedia

    en.wikipedia.org/wiki/Template:User_no_godot

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