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  2. Transparency (graphic) - Wikipedia

    en.wikipedia.org/wiki/Transparency_(graphic)

    This image has partial transparency (254 possible levels of transparency between fully transparent and fully opaque). It can be transparent against any background despite being anti-aliased. Some image formats, such as PNG and TIFF, also allow partial transparency through an alpha channel, which solves the edge limitation problem.

  3. Tracing paper - Wikipedia

    en.wikipedia.org/wiki/Tracing_paper

    Tracing paper is paper made to have low opacity, allowing light to pass through. Its origins date back to at least the 1300s, when it was used by artists of the Italian Renaissance. [ 1 ] In the 1880s, tracing paper was produced en masse, used by architects, design engineers, and artists. [ 2 ]

  4. PNG - Wikipedia

    en.wikipedia.org/wiki/PNG

    PNG was developed as an improved, non-patented replacement for Graphics Interchange Format (GIF)—unofficially, the initials PNG stood for the recursive acronym "PNG's not GIF". [ 7 ] PNG supports palette-based images (with palettes of 24-bit RGB or 32-bit RGBA colors), grayscale images (with or without an alpha channel for transparency), and ...

  5. Rendering (computer graphics) - Wikipedia

    en.wikipedia.org/wiki/Rendering_(computer_graphics)

    Optical properties of media through which light passes (transparent solids, liquids, clouds, smoke), e.g. absorption and scattering cross sections; Bitmap image data used as texture maps for surfaces; Small scripts or programs for generating complex 3D shapes or scenes procedurally

  6. Vector graphics - Wikipedia

    en.wikipedia.org/wiki/Vector_graphics

    Vector graphics are commonly found today in the SVG, WMF, EPS, PDF, CDR or AI types of graphic file formats, and are intrinsically different from the more common raster graphics file formats such as JPEG, PNG, APNG, GIF, WebP, BMP and MPEG4. The World Wide Web Consortium (W3C) standard for vector graphics is Scalable Vector Graphics (SVG). The ...

  7. Texture mapping - Wikipedia

    en.wikipedia.org/wiki/Texture_mapping

    Texture mapping [1] [2] [3] is a term used in computer graphics to describe how 2D images are projected onto 3D models. The most common variant is the UV unwrap, which can be described as an inverse paper cutout, where the surfaces of a 3D model is cut apart so that it can be unfolded into a 2D coordinate space (UV Space).

  8. Glossary of computer graphics - Wikipedia

    en.wikipedia.org/wiki/Glossary_of_computer_graphics

    A piece of hardware in a graphics processing unit implementing a specific function (such as triangle setup or texture sampling), without programmable control by shaders. Flat shading Shading that assigns a uniform color to each face of a 3D model, giving it a "sharp-edge" look. Forward rendering

  9. Bitmap - Wikipedia

    en.wikipedia.org/wiki/Bitmap

    In computing, a bitmap (also called raster) graphic is an image formed from rows of different colored pixels. [1] A GIF is an example of a graphics image file that uses a bitmap.