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  2. Axonometric projection - Wikipedia

    en.wikipedia.org/wiki/Axonometric_projection

    The three types of axonometric projection are isometric projection, dimetric projection, and trimetric projection, depending on the exact angle by which the view deviates from the orthogonal. [2] [3] Typically in axonometric drawing, as in other types of pictorials, one axis of space is shown to be vertical.

  3. 3D projection - Wikipedia

    en.wikipedia.org/wiki/3D_projection

    Axonometric projection is further subdivided into three categories: isometric projection, dimetric projection, and trimetric projection, depending on the exact angle at which the view deviates from the orthogonal. [3] [4] A typical characteristic of orthographic pictorials is that one axis of space is usually displayed as vertical.

  4. 2.5D - Wikipedia

    en.wikipedia.org/wiki/2.5D

    There are three main divisions of axonometric projection: isometric (equal measure), dimetric (symmetrical and unsymmetrical), and trimetric (single-view or only two sides). The most common of these drawing types in engineering drawing is isometric projection. This projection is tilted so that all three axes create equal angles at intervals of ...

  5. Isometric video game graphics - Wikipedia

    en.wikipedia.org/wiki/Isometric_video_game_graphics

    One of the most common problems with programming games that use isometric (or more likely dimetric) projections is the ability to map between events that happen on the 2d plane of the screen and the actual location in the isometric space, called world space. A common example is picking the tile that lies right under the cursor when a user clicks.

  6. Parallel projection - Wikipedia

    en.wikipedia.org/wiki/Parallel_projection

    The primary views include plans, elevations and sections; and the isometric, dimetric and trimetric projections could be considered auxiliary views. A typical (but non-obligatory) characteristic of multiview orthographic projections is that one axis of space usually is displayed as vertical.

  7. Orthographic projection - Wikipedia

    en.wikipedia.org/wiki/Orthographic_projection

    Orthographic projection (also orthogonal projection and analemma) [a] is a means of representing three-dimensional objects in two dimensions.Orthographic projection is a form of parallel projection in which all the projection lines are orthogonal to the projection plane, [2] resulting in every plane of the scene appearing in affine transformation on the viewing surface.

  8. Technical illustration - Wikipedia

    en.wikipedia.org/wiki/Technical_illustration

    Parallel projections (oblique, planometric, isometric, dimetric, and trimetric), and; many types of perspective projections (with one, two, or three vanishing points). Technical illustration and computer-aided design can also use 3D and solid-body projections, such as rapid prototyping.

  9. Oblique projection - Wikipedia

    en.wikipedia.org/wiki/Oblique_projection

    The objects are not in perspective and so do not correspond to any view of an object that can be obtained in practice, but the technique yields somewhat convincing and useful results. Oblique projection is commonly used in technical drawing. The cavalier projection was used by French military artists in the 18th century to depict fortifications.