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  2. Storytelling System - Wikipedia

    en.wikipedia.org/wiki/Storytelling_System

    All game mechanics of the Storytelling System utilize a number of 10-sided dice (d10s). The Game Master is called the Storyteller. Depending on what the situation calls for, a character has a number of Dots in Attributes and Skills associated with the task. Each Dot represents a d10 die that is added to a dice pool to roll for task resolution ...

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  4. Dice notation - Wikipedia

    en.wikipedia.org/wiki/Dice_notation

    7th Sea and Legend of the Five Rings use only 10-sided dice, so it omits the number of sides, using notation of the form , meaning "roll eight ten-sided dice, keep the highest six, and sum them."Although using a roll and keep system, Cortex Plus games all use roll all the dice of different sizes and keep two (normally the two best), although a ...

  5. Dice pool - Wikipedia

    en.wikipedia.org/wiki/Dice_pool

    Dice pool systems generally use a single size of die, the most common being six-or ten-sided dice (d6s or d10s), though in some games a character's Attributes or Skills may determine the size of the dice in the pool, as well as their number (such as Deadlands). While such games may require different sized dice for different rolls, the dice in a ...

  6. Pentagonal trapezohedron - Wikipedia

    en.wikipedia.org/wiki/Pentagonal_trapezohedron

    Ten ten-sided dice. The pentagonal trapezohedron was patented for use as a gaming die (i.e. "game apparatus") in 1906. [1] These dice are used for role-playing games that use percentile-based skills; however, a twenty-sided die can be labeled with the numbers 0-9 twice to use for percentages instead.

  7. Witch Hunter: The Invisible World - Wikipedia

    en.wikipedia.org/wiki/Witch_Hunter:_The...

    Witch Hunter uses a d10 dice-pool based skill-set of rules. For any given task that the character wishes to attempt, the player rolls a number of ten-sided dice. This number equals the relevant ability plus the number of skill levels plus any relevant modifiers. For every die roll that equals 7 or more, the character has achieved one "success".

  8. Don't Go to Jail - Wikipedia

    en.wikipedia.org/wiki/Don't_Go_to_Jail

    Don't Go to Jail is a 1991 Parker Brothers dice game for two or more players inspired by Monopoly. The game is played by rolling ten dice and attempting to roll matches to score points. Seven of the dice have various colors, utilities, or railroad icons on them (all from the Monopoly board game). The remaining three dice are blank on four sides ...

  9. Roll Player - Wikipedia

    en.wikipedia.org/wiki/Roll_Player

    Roll Player is a euro-style board game designed by Keith Matejka and published in 2016 by Thunderworks Games. In the game, players compete to design the best fantasy adventurer, through dice rolling and card drafting mechanics.