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  2. Strategic complements - Wikipedia

    en.wikipedia.org/wiki/Strategic_complements

    In economics and game theory, the decisions of two or more players are called strategic complements if they mutually reinforce one another, and they are called strategic substitutes if they mutually offset one another. These terms were originally coined by Bulow, Geanakoplos, and Klemperer (1985). [1]

  3. Complete information - Wikipedia

    en.wikipedia.org/wiki/Complete_information

    The board game Ticket to Ride is one example, where players' resources and moves are known to all, but their objectives (which routes they seek to complete) are hidden. A game of chess is a commonly given example to illustrate how the lack of certain information influences the game, without chess itself being such a game. One can readily ...

  4. Method of complements - Wikipedia

    en.wikipedia.org/wiki/Method_of_complements

    In practice, the radix complement is more easily obtained by adding 1 to the diminished radix complement, which is (). While this seems equally difficult to calculate as the radix complement, it is actually simpler since ( b n − 1 ) {\displaystyle \left(b^{n}-1\right)} is simply the digit b − 1 {\displaystyle b-1} repeated n {\displaystyle ...

  5. Conquian - Wikipedia

    en.wikipedia.org/wiki/Conquian

    According to him, even in the US the game was originally played by two players with a Spanish pack of 40 cards from which the 8s, 9s and 10s were missing. He claims that, in 1873, he was the first to propose that the Kings, Queens and Jacks should be removed, leaving a natural sequence of 10 cards in each suit. [10]

  6. Theory of Games and Economic Behavior - Wikipedia

    en.wikipedia.org/wiki/Theory_of_Games_and...

    Theory of Games and Economic Behavior, published in 1944 [1] by Princeton University Press, is a book by mathematician John von Neumann and economist Oskar Morgenstern which is considered the groundbreaking text that created the interdisciplinary research field of game theory.

  7. Revelation principle - Wikipedia

    en.wikipedia.org/wiki/Revelation_principle

    The revelation principle is a fundamental result in mechanism design, social choice theory, and game theory which shows it is always possible to design a strategy-resistant implementation of a social decision-making mechanism (such as an electoral system or market). [1] It can be seen as a kind of mirror image to Gibbard's theorem.

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  9. Solution concept - Wikipedia

    en.wikipedia.org/wiki/Solution_concept

    A Nash equilibrium is a strategy profile (a strategy profile specifies a strategy for every player, e.g. in the above prisoners' dilemma game (cooperate, defect) specifies that prisoner 1 plays cooperate and prisoner 2 plays defect) in which every strategy played by every agent (agent i) is a best response to every other strategy played by all the other opponents (agents j for every j≠i) .