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  2. Null object pattern - Wikipedia

    en.wikipedia.org/wiki/Null_object_pattern

    In object-oriented computer programming, a null object is an object with no referenced value or with defined neutral (null) behavior.The null object design pattern, which describes the uses of such objects and their behavior (or lack thereof), was first published as "Void Value" [1] and later in the Pattern Languages of Program Design book series as "Null Object".

  3. Initial and terminal objects - Wikipedia

    en.wikipedia.org/wiki/Initial_and_terminal_objects

    The empty set is the unique initial object in Set, the category of sets.Every one-element set is a terminal object in this category; there are no zero objects.. Similarly, the empty space is the unique initial object in Top, the category of topological spaces and every one-point space is a terminal object in thi

  4. Object pool pattern - Wikipedia

    en.wikipedia.org/wiki/Object_pool_pattern

    The object pool design pattern is used in several places in the standard classes of the .NET Framework. One example is the .NET Framework Data Provider for SQL Server. As SQL Server database connections can be slow to create, a pool of connections is maintained. Closing a connection does not actually relinquish the link to SQL Server.

  5. Factory method pattern - Wikipedia

    en.wikipedia.org/wiki/Factory_method_pattern

    How can an object's instantiation be deferred to a subclass? Create an object by calling a factory method instead of directly calling a constructor. This enables the creation of subclasses that can change the way in which an object is created (for example, by redefining which class to instantiate).

  6. Initialization (programming) - Wikipedia

    en.wikipedia.org/wiki/Initialization_(programming)

    A section of code that performs such initialization is generally known as "initialization code" and may include other, one-time-only, functions such as opening files; in object-oriented programming, initialization code may be part of a constructor (class method) or an initializer (instance method).

  7. Singleton pattern - Wikipedia

    en.wikipedia.org/wiki/Singleton_pattern

    In object-oriented programming, the singleton pattern is a software design pattern that restricts the instantiation of a class to a singular instance. It is one of the well-known "Gang of Four" design patterns , which describe how to solve recurring problems in object-oriented software. [ 1 ]

  8. Object resurrection - Wikipedia

    en.wikipedia.org/wiki/Object_resurrection

    A resurrected object may be treated the same as other objects, or may be treated specially. In many languages, notably C#, Java, and Python (from Python 3.4), objects are only finalized once, to avoid the possibility of an object being repeatedly resurrected or even being indestructible; in C# objects with finalizers by default are only finalized once, but can be re-registered for finalization.

  9. Uninitialized variable - Wikipedia

    en.wikipedia.org/wiki/Uninitialized_variable

    Note that in the example, the variable i is initialized to zero by the first clause of the for statement. Another example can be when dealing with structs . In the code snippet below, we have a struct student which contains some variables describing the information about a student.