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  2. Team Fortress 2 - Wikipedia

    en.wikipedia.org/wiki/Team_Fortress_2

    Team Fortress 2 was first shown at E3 1999 [79] as Team Fortress 2: Brotherhood of Arms, where Valve showcased new technologies including parametric animation, which blended animations for smoother, more lifelike movement, [80] and Intel's multi-resolution mesh technology, which dynamically reduced the detail of distant on-screen elements to ...

  3. List of crossovers in video games - Wikipedia

    en.wikipedia.org/wiki/List_of_crossovers_in...

    Special costumes based on Scout from Team Fortress 2 [41], Gordon Freeman from Half-Life, and P-Body from Portal 2 [42] are exclusive to the Steam version of the game. Special costumes based on Gris, [43] Sonic the Hedgehog, [44] The Messenger, [45] Godzilla, [46] Doom, [47] El Chapulín Colorado, [48] and many more are available in all ...

  4. Mike Morasky - Wikipedia

    en.wikipedia.org/wiki/Mike_Morasky

    Mike Morasky (born June 14, 1964) is an American composer, visual effects artist, director and programmer. He composed the scores for the Valve games Team Fortress 2, the Left 4 Dead series, Portal 2, Counter-Strike: Global Offensive, Half-Life: Alyx and Counter-Strike 2.

  5. File:Team Fortress 2 style logo.svg - Wikipedia

    en.wikipedia.org/wiki/File:Team_Fortress_2_style...

    Team Fortress 2; Usage on hy.wikipedia.org Team Fortress 2; Usage on it.wikiquote.org Team Fortress 2; Usage on lld.wikipedia.org Team Fortress 2; Usage on mr.wikipedia.org टीम फोर्ट्रेस २; Usage on nl.wikipedia.org Team Fortress 2; Usage on no.wikipedia.org Team Fortress 2; Usage on pl.wikipedia.org Team Fortress 2

  6. Characters of the Overwatch franchise - Wikipedia

    en.wikipedia.org/wiki/Characters_of_the_Over...

    Overwatch originally featured 12 characters at its November 2014 BlizzCon convention announcement, [6] but expanded to 21 by the next year's convention. [7] The game is character-driven, and reviewers noted Overwatch 's emphasis on the individual differences between characters in the same role (e.g., between two snipers) as a departure from dominant class-based shooter paradigms.