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  2. Pygame - Wikipedia

    en.wikipedia.org/wiki/Pygame

    Pygame version 2 was planned as "Pygame Reloaded" in 2009, but development and maintenance of Pygame completely stopped until the end of 2016 with version 1.9.1. After the release of version 1.9.5 in March 2019, development of a new version 2 was active on the roadmap. [11] Pygame 2.0 released on 28 October, 2020, Pygame's 20th anniversary. [12]

  3. Pixel-art scaling algorithms - Wikipedia

    en.wikipedia.org/wiki/Pixel-art_scaling_algorithms

    Maxim Stepin's hq2x, hq3x, and hq4x are for scale factors of 2:1, 3:1, and 4:1 respectively. Each work by comparing the color value of each pixel to those of its eight immediate neighbors, marking the neighbors as close or distant, and using a pre-generated lookup table to find the proper proportion of input pixels' values for each of the 4, 9 ...

  4. Scaling (geometry) - Wikipedia

    en.wikipedia.org/wiki/Scaling_(geometry)

    Each iteration of the Sierpinski triangle contains triangles related to the next iteration by a scale factor of 1/2. In affine geometry, uniform scaling (or isotropic scaling [1]) is a linear transformation that enlarges (increases) or shrinks (diminishes) objects by a scale factor that is the same in all directions (isotropically).

  5. Helmert transformation - Wikipedia

    en.wikipedia.org/wiki/Helmert_transformation

    The transformation from a reference frame 1 to a reference frame 2 can be described with three translations Δx, Δy, Δz, three rotations Rx, Ry, Rz and a scale parameter μ. The Helmert transformation (named after Friedrich Robert Helmert, 1843–1917) is a geometric transformation method within a three-dimensional space.

  6. Multiresolution analysis - Wikipedia

    en.wikipedia.org/wiki/Multiresolution_analysis

    A multiresolution analysis (MRA) or multiscale approximation (MSA) is the design method of most of the practically relevant discrete wavelet transforms (DWT) and the justification for the algorithm of the fast wavelet transform (FWT).

  7. Scale-space axioms - Wikipedia

    en.wikipedia.org/wiki/Scale-space_axioms

    Once established, the axioms narrow the possible scale-space representations to a smaller class, typically with only a few free parameters. A set of standard scale space axioms, discussed below, leads to the linear Gaussian scale-space, which is the most common type of scale space used in image processing and computer vision.

  8. Discrete wavelet transform - Wikipedia

    en.wikipedia.org/wiki/Discrete_wavelet_transform

    The locality of wavelets, coupled with the O(N) complexity, guarantees that the transform can be computed online (on a streaming basis). This property is in sharp contrast to FFT, which requires access to the entire signal at once. It also applies to the multi-scale transform and also to the multi-dimensional transforms (e.g., 2-D DWT). [1]

  9. Generalised Hough transform - Wikipedia

    en.wikipedia.org/wiki/Generalised_Hough_transform

    The generalized Hough transform (GHT), introduced by Dana H. Ballard in 1981, is the modification of the Hough transform using the principle of template matching. [1] The Hough transform was initially developed to detect analytically defined shapes (e.g., line, circle, ellipse etc.). In these cases, we have knowledge of the shape and aim to ...