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The influence of different draw distances (Higher distances show more area.) In computer graphics, draw distance (render distance or view distance) is the maximum distance of objects in a three-dimensional scene that are drawn by the rendering engine.
In computing, hardware overlay, a type of video overlay, provides a method of rendering an image to a display screen with a dedicated memory buffer inside computer video hardware. The technique aims to improve the display of a fast-moving video image — such as a computer game , a DVD , or the signal from a TV card .
Direct2D [1] is a 2D vector graphics application programming interface (API) designed by Microsoft and implemented in Windows 10, [2] Windows 8, Windows 7 and Windows Server 2008 R2, and also Windows Vista and Windows Server 2008 (with Platform Update installed).
The total available GDI objects varies from one version of Windows to the next: Windows 9x had a limit of 1,200 total objects; Windows 2000 has a limit of 16,384 objects; and Windows XP and later have a configurable limit (via the registry) that defaults to 10,000 objects per process (but a theoretical maximum of 65,536 for the entire session).
Windows Advanced Rasterization Platform (WARP) [1] is a software rasterizer and a component of DirectX graphics runtime in Windows 7 and later. It is available for Windows Vista and Windows Server 2008 through platform update for Windows Vista .
Direct3D 11.0 – Windows Vista SP2/Windows 7; Shader Model 5.0, Tessellation, Multithreaded rendering, Compute shaders, implemented by hardware and software running Direct3D 9/10/10.1 Direct3D 11.1 – Windows 8 (partially supported on Windows 7 SP1 also); Stereoscopic 3D Rendering, H.265
With the advent of 3D games in the 1990s, a lot of video games simply did not render distant structures or objects. Only nearby objects would be rendered and more distant parts would gradually fade, essentially implementing distance fog. Video games using LOD rendering avoid this fog effect and can render larger areas.
DirectWrite is a text layout and glyph rendering API by Microsoft.It was designed to replace GDI/GDI+ and Uniscribe for screen-oriented rendering and was first shipped with Windows 7 and Windows Server 2008 R2, as well as Windows Vista and Windows Server 2008 (with Platform Update installed). [1]