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The mercenary Deathstroke wears armor made of Nth metal. Octiron Discworld: A strange, iridescent metal; highly valued. Radiates dangerous amounts of raw enchantment and is so unstable it can only exist in a universe saturated with raw magic. [57] Orichalcum: Mythology of Atlantis: Pink or red metal mined in Atlantis; also called mountain ...
Minecraft Dungeons is a 2020 dungeon crawler video game developed by Mojang Studios and Double Eleven and published by Xbox Game Studios. It is a spin-off of the sandbox video game Minecraft and was released for Nintendo Switch, PlayStation 4, Windows, and Xbox One in May 2020. It was also adapted into an arcade video game by Raw Thrills. The ...
Enchantment, enchanting or enchantingly may refer to: Look up enchanting , enchantingly , or enchantment in Wiktionary, the free dictionary. Incantation or enchantment, a magical spell, charm, or bewitchment, in traditional fairy tales or fantasy
Ru Yi Jing Gu Bang – Magical staff wielded by the Monkey King Sun Wukong in the Chinese classic novel, Journey to the West.; Some weapons in Chinese folklore do not, strictly speaking, have magical properties, but are forged with materials or methods that are unique in the context of the story.
Commander Keen is a series of side-scrolling platform video games developed primarily by id Software.The series consists of six main episodes, a "lost" episode, and a final game; all but the final game were released for MS-DOS in 1990 and 1991, while the 2001 Commander Keen was released for the Game Boy Color.
The Rohirrim were partly modelled on the Anglo-Saxons, who wore elaborate helmets; Éomer's helmet had a long white horse-tail panache that trailed in the wind. [17] The Crown of Gondor was a jewelled battle-helmet; Aragorn received it at his coronation. Frodo Baggins and Sam Gamgee use Orc-helmets as part of their disguise in Mordor. [citation ...
To nearly any item, a "+" bonus could be added via an enchantment. This "+" bonus increased the weapon's damage or attribute bonus, as in Dungeons & Dragons, but unlike D&D the ceiling on "+" bonuses was 63. Might and Magic II pitted the player's party against any one of 255 monsters varying from 1 hit point to 64000. Battles could consist of ...
[11] [12] The spell schools introduced are Enchantment, Evocation, Illusion, Necromancy, and Nethermancy (corresponding to the Shadow subschool of the Illusion school from the previous editions). The spells of other classical schools are present in the form of utility spells (like True Seeing being available but not being specifically named a ...
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