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The Universal Hint System, better known by the acronym UHS, is a form of strategy guide used for video games, created by Jason Strautmann in 1988. The system is designed to provide hints for solving specific parts of games without including premature spoilers .
A video game walkthrough is a guide aimed towards improving a player's skill within a particular video game and often designed to assist players in completing either an entire video game or specific elements. Walkthroughs may alternatively be set up as a playthrough, where players record themselves playing through a game and upload or live ...
Portrait orientation is still used occasionally within some arcade and home titles (either giving the option of using black bars or rotating the display), primarily in the vertical shoot 'em up genre due to considerations of aesthetics, tradition and gameplay. Games made primarily for mobile devices are often designed around portrait mode play.
Enjoy a classic game of Hearts and watch out for the Queen of Spades!
In The Video Games Guide: 1,000+ Arcade, Console and Computer Games, Matt Fox wrote that the game was an "enjoyable arcade game", giving it three out of five stars according to the book's own rating system. [3] Reviewing the Taito Egret II mini-arcade version in March 2022, Metro said it is "simple stuff but enjoyable" and not as "ridiculously ...
The faults, he says, are mainly caused by the game publishers' and guide publishers' haste to get their products on to the market; [5] "[previously] strategy guides were published after a game was released so that they could be accurate, even to the point of including information changes from late game 'patch' releases.
As a tribute to the game, Chapter 15 and 17 of the crossover game Project X Zone are stages directly pulled from Gain Ground. Chapter 15's title is "Gain Ground System" and both stages even have the party rescuing three of their companions (two in the first and one in the second) in true fashion to the original game.
The arcade video game Jump Bug (1981) had previously used a limited form of parallax scrolling, with the main scene scrolling while the starry night sky is fixed and clouds move slowly. Moon Patrol has three separate background layers scrolling at different speeds, simulating the distance between them. [ 24 ]