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Half-Life 2: 2004 Valve: art director Counter-Strike: Source: 2004 Valve Half-Life 2: Lost Coast: 2005 Valve Dishonored: 2012 Arkane Studios: visual designer Dishonored: Dunwall City Trials: 2012 Arkane Studios Wolfenstein: The New Order: 2014 MachineGames: additional art director Fallout 4: 2015 Bethesda Game Studios: consultant Dishonored 2: ...
Half-Life 2 is a 2004 first-person ... At the suggestion of the art director, Viktor Antonov, ... tournament style poll. It also won Reviews on the Run's, [74 ...
Half-Life 2 is a science fiction first-person shooter game and the sequel to Half-Life.While remaining similar in style to the original, Half-Life 2 introduces new concepts to the series such as physics-based puzzles and vehicle sections.
Ghost in the Shell and Akira were cited as main sources of inspiration behind the game's art style and cyberpunk aesthetic. [3] The Radi-8 team ceased development of the game soon after its release on the Steam platform, however, remaining fans have attempted multiple times to revive the game with community content.
He created The Stanley Parable in 2011, as a modification for Valve Corporation's game Half-Life 2. The mod itself received attention for its approach to storytelling and use of the video game medium. [2] [3] In 2013, he remade and expanded it into a standalone title with co-developer William Pugh.
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File:Half-Life 2 Deathmatch cover.jpg; File:Half-Life 2 Episode One Citadel Base.jpg; File:Half-Life 2 Episode Two title.jpg; File:Half-Life 2 Lost Coast header.jpg; File:Half-Life 2 Ravenholm.png; File:Half-Life Alyx Cover Art.jpg; File:Half-Life Blue Shift box.jpg; File:Half-Life Blue Shift screenshot.jpg; File:Half-Life Cover Art.jpg; File ...
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