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The Sailor Moon video game series is based on Naoko Takeuchi's manga and anime series of the same name. The series was released in Japan during the height of the media franchise's popularity.
Pretty Soldier Sailor Moon [a] is a side-scrolling beat 'em up arcade video game developed by Gazelle and released in March 1995. It was published by Banpresto. [2] [3] It is the first game to be created by Gazelle, one of the offshoots of defunct developer Toaplan that were founded after they declared bankruptcy in 1994, and one of the few titles based upon Naoko Takeuchi's Sailor Moon shōjo ...
Pretty Soldier Sailor Moon S [a] is a fighting game developed by Tose and published by Bandai exclusively for the 3DO Interactive Multiplayer in Japan on 17 March 1995. [1] [2] [3] It is based upon Naoko Takeuchi's Sailor Moon shōjo manga and anime series, though its gameplay has been compared with other titles in the same genre such as SNK's Samurai Shodown. [4]
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Another Story was a turn-based role-playing video game. [112] The only Sailor Moon game produced outside Japan, 3VR New Media's The 3D Adventures of Sailor Moon, went on sale in North America in 1997, They were developed in association with DIC Entertainment, which held the rights to the game and the TV series. [113]
Gameplay screenshot. Bishōjo Senshi Sailor Moon: Another Story is a role-playing game (RPG) that takes place from a top-down perspective similar to other games in the genre such as Chrono Trigger, where the player controls the protagonist and her companions in the game's two-dimensional fictional world that consists of various locations. [7]
Big Eyes, Small Mouth (BESM) is a tabletop role-playing game originally produced by Guardians of Order in 1997 that was designed to simulate the action of anime and manga.The title alludes to the common anime drawing style of characters with large expressive eyes and comparatively small mouths.
Sailor Moon on Super NES was created by a team comprised from staff of the titular shōjo manga and anime series, with producer Jōji Yuno at Angel heading development, who recounted its making process and history in an official strategy guide by Kodansha from December 1993, four months after the game's release to the market. [5]