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  2. Purple Moon - Wikipedia

    en.wikipedia.org/wiki/Purple_Moon

    Purple Moon was an American developer of girls' video games based in Mountain View, California. Its games were targeted at girls between the ages of 8 and 14. The company was founded by Brenda Laurel and others, and supported by Interval Research. [4] They debuted their first two games, Rockett's New School and Secret Paths in the Forest, in 1997

  3. Rockett's New School - Wikipedia

    en.wikipedia.org/wiki/Rockett's_New_School

    The game's genre is "friendship adventures for girls", which Wired deemed to be a new game category created by Brenda Laurel, Purple Moon's co-founder. [1] The game's design was built on the notion of girls not wanting to play as a superhero, rather as a friend, experiencing real-life events, encounters, and emotions that they would understand ...

  4. Madeline (video game series) - Wikipedia

    en.wikipedia.org/wiki/Madeline_(video_game_series)

    Madeline is a series of educational point-and-click adventure video games which were developed during the mid-1990s for Windows and Mac systems. [1] [2] The games are an extension of the Madeline series of children's books by Ludwig Bemelmans, which describe the adventures of a young French girl.

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  6. Girl Talk (board game) - Wikipedia

    en.wikipedia.org/wiki/Girl_Talk_(board_game)

    Girl Talk is a board game invented by Catherine Rondeau [1] in 1988 and became a popular game for teenage girls throughout the 1990s. It is similar to the parlour game Truth or Dare and features themes such as boys, talking on the phone, dancing, having parties and sleepovers, and other "girl-ish" concerns for the time.

  7. Let's Talk About Me - Wikipedia

    en.wikipedia.org/wiki/Let's_Talk_About_Me

    Millennium Girls: Today's Girls Around the World felt it was a slow, girl-gendered counterpart to the "twitch" games that appealed to boys. [7] New Trends in Software Methodologies, Tools and Techniques felt the games were excellent programs for teenage girls. [8] In its first eight months on the market, the game sold half a million copies. [2]

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