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  2. Intellectual property protection of video games - Wikipedia

    en.wikipedia.org/wiki/Intellectual_property...

    Various crossover games bring in characters, settings and other elements from other video games commonly outside of the publisher's IP realm, such as in the case of the Super Smash Bros. series. This type of licensing tends to pose an issue for the retention and preservation of video games particular on digital download services.

  3. Intellectual property protection by Nintendo - Wikipedia

    en.wikipedia.org/wiki/Intellectual_property...

    Nintendo is one of the largest video game publishers in the world, producing both hardware and software. Since the release of the Nintendo Entertainment System in 1985, the company has generally been proactive to assure its intellectual property in both hardware and software is legally protected.

  4. List of public domain works with multimedia adaptations

    en.wikipedia.org/wiki/List_of_public_domain...

    This lists includes works for which installments exist in multiple forms of media, such as books, comic books, films, television series, and video games. Multimedia franchises usually develop through a character or fictional world becoming popular in one medium, and then expanding to others through licensing agreements , with respect to ...

  5. Lists of multimedia franchises - Wikipedia

    en.wikipedia.org/wiki/Lists_of_multimedia_franchises

    Multimedia franchises usually develop due to the popularization of an original creative work, and then its expansion to other media through licensing agreements, with respect to intellectual property in the franchise's characters and settings, [1] although the trend later developed wherein franchises would be launched in multiple forms of media ...

  6. Game accessibility - Wikipedia

    en.wikipedia.org/wiki/Game_accessibility

    In 2021, video game developers attempted to improve accessibility through every possible avenue. This includes reducing difficulty [7] and enabling auto fire. [8] Outside of being used as education or rehabilitation tools video games are used as identification aspects leading disabled people to work much harder to attach additional meaning when ...

  7. List of highest-grossing media franchises - Wikipedia

    en.wikipedia.org/wiki/List_of_highest-grossing...

    Video game Neople Nexon Tencent: Cars: 2006 $21.5 billion: Merchandise sales – $19.114 billion [am] Box office – $1.799 billion [an] DVD & Blu-ray sales – $634 million [ao] Animated film Pixar John Lasseter Pixar (The Walt Disney Company) Candy Crush: 2012 $20 billion: Video games – $20 billion [165] Video game King: Activision Blizzard ...

  8. 2 gorgeous new games are the best examples yet of how video ...

    www.aol.com/news/2-gorgeous-games-best-examples...

    The rich environments and ultra-detailed vehicles in "Microsoft Flight Simulator "and "Forza Horizon 5" showcase how powerful new game consoles are.

  9. Video games as an art form - Wikipedia

    en.wikipedia.org/wiki/Video_games_as_an_art_form

    The concept of video games as a form of art is a commonly debated topic within the entertainment industry.Though video games have been afforded legal protection as creative works by the Supreme Court of the United States, the philosophical proposition that video games are works of art remains in question, even when considering the contribution of expressive elements such as acting, visuals ...