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  2. Virtual reality in primary education - Wikipedia

    en.wikipedia.org/wiki/Virtual_Reality_in_Primary...

    The feasibility of the virtual reality in education has been debated due to several obstacles such as affordability of VR software and hardware. The psychological effects of virtual reality are also a negative consideration. However, recent technological progress has made VR more viable and promise new learning models and styles for students.

  3. Instructional simulation - Wikipedia

    en.wikipedia.org/wiki/Instructional_simulation

    An evolution of virtual reality training designs for children with autism and fetal alcohol spectrum disorders. Topics in Language Disorders, 27(3), 226–241. Sun, K., Lin, Y., & Yu, C. (2008). A study on learning effect among different learning styles in a Web-based lab of science for elementary school students.

  4. Virtual Reality in the Schools - Wikipedia

    en.wikipedia.org/wiki/Virtual_Reality_in_the_schools

    VR in the Schools addresses issues of incorporating virtual reality into the education system. The journal started out as a printed quarterly but changed to an online-only publishing format starting with volume 3 [ 1 ] and was described by its editors in 2011 as an occasional publication.

  5. Virtual reality - Wikipedia

    en.wikipedia.org/wiki/Virtual_reality

    Currently, standard virtual reality systems use either virtual reality headsets or multi-projected environments to generate some realistic images, sounds and other sensations that simulate a user's physical presence in a virtual environment. A person using virtual reality equipment is able to look around the artificial world, move around in it ...

  6. Mixed reality - Wikipedia

    en.wikipedia.org/wiki/Mixed_reality

    Mixed reality (MR) is a term used to describe the merging of a real-world environment and a computer-generated one. Physical and virtual objects may co-exist in mixed reality environments and interact in real time. Mixed reality that incorporates haptics has sometimes been referred to as visuo-haptic mixed reality. [1] [2]

  7. Research finds more negative effects of screen time on kids ...

    www.aol.com/news/research-finds-more-negative...

    The study on OCD was published in the Journal of Adolescent Health and tracked more than 9,200 children for two years, starting at ages 9 to 10. Researchers logged how much time the kids spent on ...

  8. Vergence-accommodation conflict - Wikipedia

    en.wikipedia.org/wiki/Vergence-accommodation...

    The vergence-accommodation conflict is one of the main causes of virtual reality sickness. [14] Most people can tolerate some extent of VAC, without noticeable onset of adverse effects. While it depends on a particular person and viewing distance, VAC of around up to 0.4 Diopters [8] is within comfort limits of most people.

  9. How to Make the Most of a Virtual Doctor’s Appointment for ...

    www.aol.com/most-virtual-doctor-appointment-kids...

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