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  2. The Missing Shade of Blue - Wikipedia

    en.wikipedia.org/wiki/The_Missing_Shade_of_Blue

    Hume states that the model of rationality that humans use and must use [11] with regard to reasonings concerning matters of fact is not classical logic, but rather some kind of probabilistic logic where we associate a probability to factual statements (indeed, recalling Locke, Hume calls reasoning about matters of fact as merely probable, and ...

  3. List of games in game theory - Wikipedia

    en.wikipedia.org/wiki/List_of_games_in_game_theory

    >2 No No No No Cournot game: 2 infinite [2] 1 No No No No Deadlock: 2 2 1 No No No No Dictator game: 2 infinite [2] 1 N/A [3] N/A [3] Yes No Diner's dilemma: N: 2 1 No No No No Dollar auction: 2 2 0 Yes Yes No No El Farol bar: N: 2 variable No No No No Game without a value: 2 infinite 0 No No Yes No Gift-exchange game: N, usually 2 variable 1 ...

  4. Phantasms (Star Trek: The Next Generation) - Wikipedia

    en.wikipedia.org/wiki/Phantasms_(Star_Trek:_The...

    In 2013, The A.V. Club listed "Phantasms" as one of the "21 TV episodes that do dream sequences right". [9] Tor.com noted the quote of Sigmund Freud, but was overall not very impressed with the episode. [10] In 2016, The Hollywood Reporter rated "Phantasms" the 83rd best episode of all Star Trek episodes. They thought the episode gave viewers ...

  5. Phantasm - Wikipedia

    en.wikipedia.org/wiki/Phantasm

    1 Film. 2 Music. 3 Video games. 4 Other uses. 5 See also. Toggle the table of contents. Phantasm. ... "Phantasms" (Star Trek: The Next Generation), a television ...

  6. Two-factor theory - Wikipedia

    en.wikipedia.org/wiki/Two-factor_theory

    The two-factor theory (also known as Herzberg's motivation-hygiene theory and dual-factor theory) states that there are certain factors in the workplace that cause job satisfaction while a separate set of factors cause dissatisfaction, all of which act independently of each other. It was developed by psychologist Frederick Herzberg. [1]

  7. GNS theory - Wikipedia

    en.wikipedia.org/wiki/GNS_theory

    GNS theory is an informal field of study developed by Ron Edwards which attempts to create a unified theory of how role-playing games work. Focused on player behavior, in GNS theory participants in role-playing games organize their interactions around three categories of engagement: Gamism, Narrativism and Simulation.

  8. Glossary of game theory - Wikipedia

    en.wikipedia.org/wiki/Glossary_of_game_theory

    A subfield of set theory that examines the conditions under which one or the other player of a game has a winning strategy, and the consequences of the existence of such strategies. Games studied in set theory are Gale–Stewart games – two-player games of perfect information in which the players make an infinite sequence of moves and there ...

  9. Existentially closed model - Wikipedia

    en.wikipedia.org/wiki/Existentially_closed_model

    In model theory, a branch of mathematical logic, the notion of an existentially closed model (or existentially complete model) of a theory generalizes the notions of algebraically closed fields (for the theory of fields), real closed fields (for the theory of ordered fields), existentially closed groups (for the theory of groups), and dense linear orders without endpoints (for the theory of ...