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  2. Adventure Game Studio - Wikipedia

    en.wikipedia.org/wiki/Adventure_Game_Studio

    Adventure Game Studio was created by British programmer Chris Jones [1] in 1997 as an MS-DOS program entitled "Adventure Creator". Jones was inspired by Sierra On-Line's adventure game interface, specifically as showcased in Space Quest IV. [2] The first version of Adventure Creator allowed users to create only low-resolution keyboard ...

  3. 3D GameStudio - Wikipedia

    en.wikipedia.org/wiki/3D_GameStudio

    WED is the main program of Gamestudio, the user can startup their game from here, attach the scripts to it, etc. WED is the location where the user can merge all the parts of their game (programming, 3d graphics, levels). The layout for WED is fairly simple. The main part, the central right section, is where most of the editing is done.

  4. List of Sierra Entertainment video games - Wikipedia

    en.wikipedia.org/wiki/List_of_Sierra...

    Sierra Entertainment is a software label which publishes games from indie developers. Founded in 1979 by Ken and Roberta Williams, it developed and published a large variety of video games, including a number of best-selling games and series, for various platforms between 1980 and 2008.

  5. List of commercial video games with available source code

    en.wikipedia.org/wiki/List_of_commercial_video...

    adventure game: Proprietary: Proprietary: Edu-Ware / David Mullich: Developed in BASIC for the Apple II the source code was available with the release. Source code is hosted on GitHub. [63] Thirty Flights of Loving: 2012 Adventure game: GPLv2+ Proprietary: Blendo Games: Game source released in August 2012 as it is based on the KMQuake II source ...

  6. List of game engines - Wikipedia

    en.wikipedia.org/wiki/List_of_game_engines

    Adventure Game Interpreter: C: 1984 C style Yes 2D DOS, Apple SOS, ProDOS, Classic Mac OS, Atari TOS: List: Proprietary: Adventure Game Studio: C++: 1997 AGSScript Yes 2D Windows, Linux: Chzo Mythos, Blackwell: Artistic 2.0 Mostly used to develop third-person pre-rendered graphic adventure games, one of the most popular for developing amateur ...

  7. List of graphic adventure games - Wikipedia

    en.wikipedia.org/.../List_of_graphic_adventure_games

    Notable graphic adventure games of the 1980s Game Developer Publisher System Date released Notes Game engine Mystery House: On-Line Systems: On-Line Systems Apple II: 5 May 1980: First graphic adventure game, featuring black and white visuals. ADL (Adventure Development Language) Wizard and the Princess: On-Line Systems: On-Line Systems

  8. Panda3D - Wikipedia

    en.wikipedia.org/wiki/Panda3D

    Panda3D is a scene graph engine. [7] This means that the virtual world is initially an empty Cartesian space into which the game programmer inserts 3D models. Panda3D does not distinguish between "large" 3D models, such as the model of an entire dungeon or island, and "small" 3D models, such as a model of a table or a sword.

  9. Category:Adventure Game Studio games - Wikipedia

    en.wikipedia.org/wiki/Category:Adventure_Game...

    Pages in category "Adventure Game Studio games" The following 47 pages are in this category, out of 47 total. This list may not reflect recent changes. 0–9.