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  2. 3D GameStudio - Wikipedia

    en.wikipedia.org/wiki/3D_GameStudio

    Like WED, MED's general layout is almost the same. It has the three graphs and the 3D view. They are arranged in the same way as WED. MED is somewhat like WED in the general layout, but MED also has a skin editor, which allows the model to be textured. The skin editor has a completely different layout.

  3. Comparison of 3D computer graphics software - Wikipedia

    en.wikipedia.org/wiki/Comparison_of_3D_computer...

    Name Windows macOS Linux Unix BSD iOS Android Other 3ds Max: Yes No No No No No No AC3D: Yes Yes Yes No No No No Art of Illusion — — — — — — — Java virtual machine

  4. Texture compression - Wikipedia

    en.wikipedia.org/wiki/Texture_compression

    The extra layer can be decompressed by the CPU so that the GPU receives a normal compressed texture, [3] or in newer methods, decompressed by the GPU itself. Supercompression saves the same amount of VRAM as regular texture compression, but saves more disk space and download size.

  5. S3 Texture Compression - Wikipedia

    en.wikipedia.org/wiki/S3_Texture_Compression

    S3 Texture Compression (S3TC) (sometimes also called DXTn, DXTC, or BCn) is a group of related lossy texture compression algorithms originally developed by Iourcha et al. of S3 Graphics, Ltd. [1] [2] for use in their Savage 3D computer graphics accelerator.

  6. OpenCTM - Wikipedia

    en.wikipedia.org/wiki/OpenCTM

    OpenCTM is an open source project that has evolved around a technology for compressing 3D triangle meshes. The technology is divided into three different parts: An open, binary file format. An open source software library for reading and writing OpenCTM files. A software tool set for converting and viewing OpenCTM files.

  7. Adaptive scalable texture compression - Wikipedia

    en.wikipedia.org/wiki/Adaptive_scalable_texture...

    Adaptive scalable texture compression (ASTC) is a lossy block-based texture compression algorithm developed by Jørn Nystad et al. of ARM Ltd. and AMD. [1]Full details of ASTC were first presented publicly at the High Performance Graphics 2012 conference, in a paper by Olson et al. entitled "Adaptive Scalable Texture Compression".

  8. Retouch4me - Wikipedia

    en.wikipedia.org/wiki/Retouch4me

    It doesn't rely on smoothing and therefore preserves skin texture. [5] [10] [1] [3] Clean Backdrop detects and removes dirt, folds, holes, sensor dust, and other details from evenly-colored studio backgrounds. [5] Skin Tone evens out the general hue of the skin and removes redness. [5] [3] White Teeth identifies teeth and adds a natural-looking ...

  9. Image scaling - Wikipedia

    en.wikipedia.org/wiki/Image_scaling

    Image scaling can be interpreted as a form of image resampling or image reconstruction from the view of the Nyquist sampling theorem.According to the theorem, downsampling to a smaller image from a higher-resolution original can only be carried out after applying a suitable 2D anti-aliasing filter to prevent aliasing artifacts.