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  2. Builder pattern - Wikipedia

    en.wikipedia.org/wiki/Builder_pattern

    The builder pattern is a design pattern that provides a flexible solution to various object creation problems in object-oriented programming.The builder pattern separates the construction of a complex object from its representation.

  3. Template:User kotlin-4 - Wikipedia

    en.wikipedia.org/wiki/Template:User_kotlin-4

    Template: User kotlin-4. 1 language. ... Download QR code; Wikidata item; Print/export Download as PDF; Printable version; Kotlin-4: This user is an ...

  4. Kotlin (programming language) - Wikipedia

    en.wikipedia.org/wiki/Kotlin_(programming_language)

    When Kotlin was announced as an official Android development language at Google I/O in May 2017, it became the third language fully supported for Android, after Java and C++. [47] As of 2020, Kotlin is the most widely used language on Android, with Google estimating that 70% of the top 1,000 apps on the Play Store are written in Kotlin. Google ...

  5. Template:User kotlin-1 - Wikipedia

    en.wikipedia.org/wiki/Template:User_kotlin-1

    Main page; Contents; Current events; Random article; About Wikipedia; Contact us; Pages for logged out editors learn more

  6. Software design pattern - Wikipedia

    en.wikipedia.org/wiki/Software_design_pattern

    In software engineering, a software design pattern or design pattern is a general, reusable solution to a commonly occurring problem in many contexts in software design. [1] A design pattern is not a rigid structure that can be transplanted directly into source code. Rather, it is a description or a template for solving a particular type of ...

  7. Singleton pattern - Wikipedia

    en.wikipedia.org/wiki/Singleton_pattern

    A class diagram exemplifying the singleton pattern. In object-oriented programming, the singleton pattern is a software design pattern that restricts the instantiation of a class to a singular instance. It is one of the well-known "Gang of Four" design patterns, which describe how to solve recurring problems in object-oriented software. [1]

  8. Delegation pattern - Wikipedia

    en.wikipedia.org/wiki/Delegation_pattern

    In software engineering, the delegation pattern is an object-oriented design pattern that allows object composition to achieve the same code reuse as inheritance. In delegation, an object handles a request by delegating to a second object (the delegate). The delegate is a helper object, but with the original context.

  9. Talk:Builder pattern - Wikipedia

    en.wikipedia.org/wiki/Talk:Builder_pattern

    2 Abstract Builder class. 1 comment. ... 1 comment. 4 Adding a section about the difference between Factory Method pattern and Builder pattern. 1 comment.