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free limited version (Terragen 4 Free) Planetside Software: Outerra: Proprietary: Outerra, Inc. Unigine: Proprietary free for non-commercial use [5] UNIGINE Company: True Terrain 5: Blender paid add-on Plug-in : True Terrain [6] A.N.T.Landscape: Blender add-on Plug-in GNU-GPL V2: A.N.T.Landscape [7] BlenderGIS [8] Blender add-on Plug-in GNU-GPL ...
The program uses a shader script model inspired by the RenderMan Shading Language, allowing different shading styles to be written as a script that's interpreted at the render time.
Karbon – Scalable vector drawing application in KDE; Krita – Digital painting, sketching and 2D animation application, with a variety of brush engines; LazPaint – Lightweight raster and vector graphics editor, aimed at being simpler to use than GIMP; LightZone – Free, open-source digital photo editor software application.
Blender was initially developed as an in-house application by the Dutch animation studio NeoGeo (no relation to the video game brand), and was officially launched on January 2, 1994. [12] Version 1.00 was released in January 1995, [13] with the primary author being the company co-owner and software developer Ton Roosendaal.
Rendering of a fractal terrain by ray marching. Ray marching is a family of algorithms, used by ray casting, for finding intersections between a ray and a complex object, such as a volumetric dataset or a surface defined by a signed distance function. It is not, by itself, a rendering method, but it can be incorporated into ray tracing and path ...
3D computer graphics, sometimes called CGI, 3D-CGI or three-dimensional computer graphics, are graphics that use a three-dimensional representation of geometric data (often Cartesian) that is stored in the computer for the purposes of performing calculations and rendering digital images, usually 2D images but sometimes 3D images.
Example of a normal map (center) with the scene it was calculated from (left) and the result when applied to a flat surface (right). This map is encoded in tangent space. To calculate the Lambertian (diffuse) lighting of a surface, the unit vector from the shading point to the light source is dotted with the unit vector normal to that surface ...
Triangulated irregular network TIN overlaid with contour lines. In computer graphics, a triangulated irregular network (TIN) [1] is a representation of a continuous surface consisting entirely of triangular facets (a triangle mesh), used mainly as Discrete Global Grid in primary elevation modeling.