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  2. List of video game remakes and remasters - Wikipedia

    en.wikipedia.org/wiki/List_of_video_game_remakes...

    Remastered high-definition models and textures, support for wide and ultra-wide video resolutions. [488] Siren: 2003 PlayStation 2 Siren: Blood Curse: 2008 PlayStation 3 Re-imagining of the original game. [489] Sleeping Dogs: 2012 Windows, PlayStation 3, Xbox 360: Sleeping Dogs: Definitive Edition: 2014 Windows, PlayStation 4, Xbox One

  3. Sprite (computer graphics) - Wikipedia

    en.wikipedia.org/wiki/Sprite_(computer_graphics)

    In computer graphics, a sprite is a two-dimensional bitmap that is integrated into a larger scene, most often in a 2D video game. Originally, the term sprite referred to fixed-sized objects composited together, by hardware, with a background. [1] Use of the term has since become more general.

  4. Rendering (computer graphics) - Wikipedia

    en.wikipedia.org/wiki/Rendering_(computer_graphics)

    Quickly rendered animations can be saved directly as video files, but for high-quality rendering, individual frames (which may be rendered by different computers in a cluster or render farm and may take hours or even days to render) are output as separate files and combined later into a video clip. [33] [24]: 1.5, 3.11, 8.11

  5. Tile-based video game - Wikipedia

    en.wikipedia.org/wiki/Tile-based_video_game

    An oblique texture atlas in the style of Ultima VI. A tile-based video game, or grid-based video game, is a type of video game where the playing area consists of small square (or, much less often, rectangular, parallelogram, or hexagonal) graphic images referred to as tiles laid out in a grid. That the screen is made of such tiles is a ...

  6. Descent (video game) - Wikipedia

    en.wikipedia.org/wiki/Descent_(video_game)

    To create effects like doors and see-through grating, walls could be placed at the connected sides of two cubes. [30] Robots were drawn as polygonal models; sprites were only used to represent the hostages and power-ups. [31] This system was very efficient, and made possible the first truly 3D textured environment in a video game. [30] [31]

  7. Shader - Wikipedia

    en.wikipedia.org/wiki/Shader

    Pixel shaders may also be applied in intermediate stages to any two-dimensional images—sprites or textures—in the pipeline, whereas vertex shaders always require a 3D scene. For instance, a pixel shader is the only kind of shader that can act as a postprocessor or filter for a video stream after it has been rasterized.

  8. Fatum Betula - Wikipedia

    en.wikipedia.org/wiki/Fatum_Betula

    Gameplay in Fatum Betula is an adventure game played in first-person perspective without a user interface, with limited controls used to talk to characters, collect and use items, and open doors. [2] The player is required to explore to collect liquids to nourish a birch tree that will determine the fate of the world and trigger one of ten ...

  9. Phantasmagoria (video game) - Wikipedia

    en.wikipedia.org/wiki/Phantasmagoria_(video_game)

    Hoyos started by designing the rooms, [37] then created the furniture, [36] and added textures and lighting. [31] Once complete, the computer rendered final images of each room, which became the backgrounds for the game. [37] While most computer games at the time had between 80 and 100 background pictures, [38] Phantasmagoria had more than ...